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* Attempt to make pokeyellow buildable, part 8.luckytyphlosion2015-08-28
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* Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-09
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* Attempt to make yellow buildable, part 7.luckytyphlosion2015-08-03
| | | | Builds but not to baserom.gbc.
* Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-03
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* Attempt to make Yellow Buildable, part 5luckytyphlosion2015-08-02
| | | | Rest of unknown pointers in homebank, fix some function names.
* Attempt to make yellow buildable, part 4luckytyphlosion2015-08-01
| | | | Hardcoded pointers, dr (define rom) macro.
* Build only YellowU-Daniel-PC\Daniel2015-08-01
| | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-01
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* Attempt to make yellow buildable.luckytyphlosion2015-08-01
| | | | Building Errors: Segmentation Error.
* More bank1c documentation.luckytyphlosion2015-07-12
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* Some bank1c documentation.luckytyphlosion2015-07-10
| | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* Bank3d addresses and fixes.luckytyphlosion2015-07-07
| | | | | Also documentation of new super rod code and slight more documentation of multiply_divide.asm
* Complete documentation of bank3dluckytyphlosion2015-07-06
| | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
* More bank3d documentation.luckytyphlosion2015-07-03
| | | | | Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too.
* Bank3d documentation.luckytyphlosion2015-06-29
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* Relabel Addressesluckytyphlosion2015-06-12
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* Relabel function.luckytyphlosion2015-06-12
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* More bank3f code.luckytyphlosion2015-06-07
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* Merge git://github.com/dannye/pokeyellow into dannye-masterluckytyphlosion2015-06-05
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: constants/connection_constants.asm constants/evolution_constants.asm constants/list_constants.asm constants/oam_constants.asm constants/sprite_constants.asm constants/type_constants.asm engine/bank3d/random.asm engine/bank3f/main.asm home.asm home/overworld.asm home/serial.asm macros.asm main.asm wram.asm
| * Fix a lot of bugsU-Daniel-PC\Daniel2015-06-05
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| * Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel2015-06-04
| |\ | | | | | | | | | | | | Conflicts: wram.asm
| | * Merge pull request #96 from dannye/masterDaniel Harding2015-06-04
| | |\ | | | | | | | | wram comments, EOLs, EOFs, and UTF-8
| | | * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-04
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| | | * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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| | * | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-31
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| * | EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-04
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* | | Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-05
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* | Add IsTilePassable Functionluckytyphlosion2015-05-17
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* | Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-17
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* | Update joypad.asmluckytyphlosion2015-05-10
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* | Merge readjoypad.asm with joypad.asmluckytyphlosion2015-05-10
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* | Create readjoypad.asmluckytyphlosion2015-05-10
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* | Update random.asmluckytyphlosion2015-05-10
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* | Moved to homebankluckytyphlosion2015-05-10
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* | Update save.asmluckytyphlosion2015-04-26
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* | Replaced all direct addresses with labels.luckytyphlosion2015-04-26
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* | Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-26
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* money won and trainer pic constantsxCrystal2015-04-09
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* user xor operator for clearing status flagsxCrystal2015-04-09
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-08
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-01
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* Rename battle files and split move effects Part 5xCrystal2015-04-01
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-01
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-01
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-01
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
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* Name more in-battle functions and labelsxCrystal2015-03-31
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-31
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