| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add some constants for options (#344) | Yoann Fievez | 2021-11-05 | 5 | -11/+10 |
| | | | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | ||||
| * | Refactorize check button pressed (#340) | Yoann Fievez | 2021-11-05 | 15 | -48/+48 |
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| * | Comment on the CooltrainerFAI bug | Rangi | 2021-11-03 | 1 | -0/+3 |
| | | | | | Fixes #308 | ||||
| * | Identify some percentage constant values | Rangi | 2021-11-02 | 3 | -22/+22 |
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| * | Fix typos (#334) | Amber Brault | 2021-09-26 | 1 | -1/+1 |
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| * | wcf4b -> wStringBuffer | Rangi | 2021-08-28 | 13 | -35/+35 |
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| * | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | 2021-06-14 | 1 | -2/+2 |
| | | | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | ||||
| * | More WRAM label cleanup (still needs UNIONs and renaming) | Rangi | 2021-05-31 | 4 | -11/+11 |
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| * | Reformat MoveBoulderDustFunctionPointerTable | Rangi | 2021-05-31 | 1 | -15/+9 |
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| * | Improve some RAM formatting | Rangi | 2021-05-31 | 2 | -2/+2 |
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| * | Use macros for bit arrays | Rangi | 2021-05-23 | 1 | -1/+2 |
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| * | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 2021-05-06 | 1 | -1/+2 |
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| * | Use {interpolation} to generate sequences of RAM labels | Rangi | 2021-04-27 | 10 | -27/+27 |
| | | | | | Fixes #319 | ||||
| * | Use rgbds 0.5.0 features: | Rangi | 2021-04-17 | 1 | -2/+2 |
| | | | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | ||||
| * | Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant | Rangi | 2021-04-13 | 1 | -1/+1 |
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| * | Trim extra newlines from some files | Rangi | 2021-04-08 | 1 | -1/+0 |
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| * | Fix incorrect sfx id | dannye | 2021-03-30 | 1 | -1/+1 |
| | | | | | AUDIO_1 is loaded during trade animations, not AUDIO_2 | ||||
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 | 8 | -21/+16 |
| | | | | | Fixes #312 | ||||
| * | Clean up handling of extra effective status effects | dannye | 2021-02-21 | 1 | -11/+13 |
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| * | Identify hUILayoutFlags | Rangi | 2021-02-13 | 8 | -34/+34 |
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| * | Delete unnecessary comment | SatoMew | 2020-11-29 | 1 | -1/+1 |
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| * | Update related tile animation constants | SatoMew | 2020-11-29 | 3 | -4/+4 |
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| * | Label and document hFFD7 more accurately | SatoMew | 2020-11-29 | 14 | -31/+31 |
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| * | Keep wGrassMons and wWaterMons together with a UNION | Rangi | 2020-11-28 | 1 | -8/+9 |
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| * | Fix file modes | dannye | 2020-11-14 | 85 | -0/+0 |
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| * | Use more joypad constants | dannye | 2020-11-07 | 1 | -7/+7 |
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| * | Use STARTER1 and STARTER2 for the title screen | Rangi | 2020-11-07 | 1 | -2/+2 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-06 | 3 | -10/+10 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-05 | 14 | -57/+58 |
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| * | Remove trailing whitespace | Rangi | 2020-11-05 | 3 | -4/+4 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-05 | 3 | -12/+17 |
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| * | All battle back pictures end with "b" | Rangi | 2020-11-05 | 1 | -1/+1 |
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| * | Sync home and macro code with pokeyellow | Rangi | 2020-11-05 | 1 | -2/+2 |
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| * | Port some formatting from pokeyellow | Rangi | 2020-11-04 | 1 | -2/+1 |
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| * | Some formatting changes | Rangi | 2020-10-19 | 5 | -49/+57 |
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| * | Replace ghost Marowak's ambiguous constant | SatoMew | 2020-09-22 | 4 | -4/+4 |
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| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 2020-08-31 | 5 | -5/+6 |
| | | | | | like the starters) | ||||
| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 | 11 | -132/+47 |
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| * | Document more hidden object data and behavior | Rangi | 2020-08-30 | 1 | -27/+20 |
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| * | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 2020-08-28 | 3 | -13/+13 |
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| * | Identify some map object related constants | Rangi | 2020-08-17 | 2 | -44/+44 |
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| * | Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) | Rangi | 2020-07-21 | 1 | -1/+3 |
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| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 | 10 | -252/+42 |
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| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 10 | -96/+112 |
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| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 | 1 | -3/+3 |
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| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 | 4 | -22/+17 |
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| * | SONY -> RIVAL | Rangi | 2020-07-17 | 5 | -10/+10 |
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| * | Update sprite names | Rangi | 2020-07-17 | 2 | -20/+20 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||||
| * | $c9 was "の" in Japanese | Rangi | 2020-07-16 | 1 | -1/+1 |
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| * | Factor out animation tilemaps | Rangi | 2020-07-16 | 1 | -92/+1 |
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