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* More direction constantsdannye2015-07-172-11/+12
| | | | facing directions, npc movement, joypad
* Fix Safari Zone check labelsdannye2015-07-161-7/+8
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-1640-947/+1029
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| * menu stuffYamaArashi2015-07-1518-348/+359
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| * more movement stuffYamaArashi2015-07-153-61/+71
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| * commented movement stuffYamaArashi2015-07-153-155/+174
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| * named wram variablesYamaArashi2015-07-1416-150/+153
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| * hall of fame / creditsYamaArashi2015-07-1413-163/+177
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| * field movesYamaArashi2015-07-141-3/+3
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-148-70/+95
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* | Swap trade center and battle centerdannye2015-07-163-8/+8
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Comment naming screendannye2015-07-149-146/+153
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-1413-61/+64
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-1429-678/+740
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named town map stuffYamaArashi2015-07-132-140/+146
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| * named party menu/naming screen wram variablesYamaArashi2015-07-138-68/+68
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| * comment slot machineYamaArashi2015-07-138-311/+331
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| * menu wram variable namesYamaArashi2015-07-135-10/+10
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| * movemon and removepokemon wram variablesYamaArashi2015-07-123-10/+10
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| * named wram variablesYamaArashi2015-07-1211-92/+110
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| * use constant for bg transfer dest hram varYamaArashi2015-07-124-5/+5
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| * shake screen functionsYamaArashi2015-07-124-31/+37
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| * some battle animation stuffYamaArashi2015-07-123-49/+52
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| * more trade comments/fixesYamaArashi2015-07-121-3/+10
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* | Use more *Coorddannye2015-07-1423-160/+162
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Clean up sramdannye2015-07-051-80/+80
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* Merge pull request https://github.com/iimarckus/pokered/pull/95 from ↵dannye2015-07-051-59/+59
|\ | | | | | | | | | | luckytyphlosion/master and related bug fixes
| * Update save.asmluckytyphlosion2015-04-261-1/+1
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| * Replaced all direct addresses with labels.luckytyphlosion2015-04-261-52/+52
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| * Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-261-6/+6
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* | Start using text predef macrosdannye2015-07-0412-151/+155
| | | | | | | | also sprite direction constants
* | TX_ASMU-Daniel-PC\Daniel2015-07-0311-36/+36
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* | Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0377-852/+855
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
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* | Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
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* | Hardcoded palette constantU-Daniel-PC\Daniel2015-06-121-1/+1
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* | Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-121-1/+1
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* | Name a few unknownsU-Daniel-PC\Daniel2015-06-121-2/+2
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* | Name the last of unnamed textU-Daniel-PC\Daniel2015-06-121-1/+3
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* | Clean up white spaceU-Daniel-PC\Daniel2015-06-1117-110/+110
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* | Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
|\ \ | | | | | | wram comments, EOLs, EOFs, and UTF-8
| * | ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
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| * | Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
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* / Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
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* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-014-431/+434
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* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm