| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Add Yellow player/rival names. | IIMarckus | 2014-10-09 | 1 | -0/+22 | |
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| * | Accidentally committed .orig files from merge dff0cdeb. | yenatch | 2014-09-23 | 3 | -9891/+0 | |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 10 | -33/+33 | |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 79 | -3021/+13132 | |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 27 | -273/+284 | |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 50 | -354/+362 | |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 25 | -227/+236 | |
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| | * | Add comments regarding menus and sprites | YamaArashi | 2014-09-08 | 2 | -10/+13 | |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 34 | -2163/+2333 | |
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| | * | Commented function | YamaArashi | 2014-07-28 | 1 | -4/+4 | |
| | | | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||||
| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 | 3 | -25/+25 | |
| | | | | | | | | | This allows new moves and animations to be added without overlap. | |||||
| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 | 6 | -13/+13 | |
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| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 5 | -61/+51 | |
| | | | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 4 | -8/+11 | |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||||
| * | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | 2014-06-25 | 1 | -1/+1 | |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 43 | -792/+396 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 46 | -317/+159 | |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 6 | -102/+100 | |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 20 | -75/+53 | |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 27 | -67/+67 | |
| | | | | | The destination is obvious when using the predef macro. | |||||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 | 3 | -44/+46 | |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 44 | -577/+577 | |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 3 | -4/+4 | |
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| * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 | 1 | -1/+1 | |
| | | | | | Now the AUDIO constants in audio.asm can be edited freely | |||||
| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 4 | -5/+5 | |
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| * | Comment SGB packets. | yenatch | 2014-06-06 | 1 | -15/+15 | |
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| * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 | 4 | -269/+296 | |
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| | * | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 | 1 | -2/+3 | |
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| | * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 30 | -176/+176 | |
| | |\ | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | |||||
| | * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 | |
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| | * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 3 | -266/+291 | |
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| * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 | 1 | -0/+51 | |
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| * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 3 | -3/+3 | |
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| * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 30 | -173/+173 | |
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| * | More wOAMBuffer references. | yenatch | 2014-05-27 | 2 | -2/+2 | |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 103 | -3983/+3977 | |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| * | Split out item fragment code. | yenatch | 2014-05-25 | 1 | -0/+55 | |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 | 1 | -0/+858 | |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | 2 | -0/+203 | |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 | 7 | -16/+17 | |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 8 | -10/+10 | |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 13 | -25/+25 | |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 8 | -37/+37 | |
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| * | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | 1 | -0/+0 | |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 10 | -80/+87 | |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 15 | -38/+38 | |
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| * | Use a dedicated label for base stats. | yenatch | 2014-05-23 | 1 | -1/+1 | |
| | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | |||||
| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | 12 | -18/+18 | |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 106 | -0/+39456 | |
