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2012-01-12update gbz80disasm for TextScriptEndBryan Bishop1-0/+1
2012-01-12clean up trailing whitespace in gbz80disasmBryan Bishop1-525/+525
2012-01-12stop disassembling when unconditional relative jumps go backBryan Bishop1-1/+1
2012-01-12update name; reds house f1 -> reds house 1f in extract_mapsBryan Bishop1-2/+2
2012-01-12insert $8 asm for NameRaterText1Bryan Bishop1-2/+2
2012-01-12update gbz80disasm based on sawakita's changesBryan Bishop1-8/+15
2012-01-12insert texts pointer labelsBryan Bishop1-3/+4
2012-01-11switch ash and gary to red and blue in extract_maps.pyBryan Bishop1-3/+3
2012-01-11more automation to assist in text insertionBryan Bishop2-68/+114
2012-01-11a simple tool to insert missing $17s from analyze_textsBryan Bishop1-4/+20
2012-01-11remove extra output from gbz80disasmBryan Bishop1-1/+0
2012-01-11fix gbz80disasm to not treat $00 as the second byte of an opcodeBryan Bishop1-1/+2
2012-01-11formatting and commentsBryan Bishop1-1/+1
2012-01-11minor formattingBryan Bishop2-2/+2
2012-01-11fix asm for route 9 texts 1 through 9 inclusiveBryan Bishop1-1/+5
2012-01-11calculate usage count for undone textsBryan Bishop1-0/+10
2012-01-11add address output to analyze_texts find missing textsBryan Bishop1-1/+1
2012-01-11analyze_texts to find missing texts in pokered.asmBryan Bishop1-1/+34
2012-01-11add end address to gbz80disasm output in a commentBryan Bishop1-0/+3
2012-01-10lowercase two-byte ops that don't have paramsBryan Bishop1-1/+1
2012-01-10fix gbz80disasm for multi-byte opcode incrementationBryan Bishop1-2/+2
2012-01-10gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop1-6/+7
2012-01-10romviz - make an image to show progressBryan Bishop1-0/+55
2012-01-10added text_pretty_printer_at to analyze_textsBryan Bishop3-9/+92
2012-01-10RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop1-4/+6
2012-01-10update analyze_texts to find missing $08sBryan Bishop1-0/+19
2012-01-10pick some reasonable defaults for gbz80disasm op codesBryan Bishop1-10/+18
2012-01-10prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop1-1/+1
2012-01-10add GetMachineName address to gbz80disasmBryan Bishop1-0/+1
2012-01-10call $00b5 -> call CopyDataBryan Bishop1-0/+1
2012-01-10replace call $3e6d -> call PredefBryan Bishop1-0/+1
2012-01-10call $2f9e -> call GetMonNameBryan Bishop1-0/+1
2012-01-10fix gbz80disasm line repetition bugBryan Bishop2-6/+5
2012-01-10Fix typo: Lavendar → Lavender.IIMarckus1-1/+1
2012-01-10implement two-byte op codes in gbz80disasmBryan Bishop1-4/+32
2012-01-10fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2-2/+5
2012-01-10add has_outstanding_labels to gbz80disasmBryan Bishop1-8/+23
2012-01-10replace call pointers with labels in gbz80disasmBryan Bishop1-9/+24
2012-01-10call $3927 -> call AddPokemonToPartyBryan Bishop2-2/+2
2012-01-10fix extra whitespace from gbz80disasmBryan Bishop1-3/+3
2012-01-10insert_asm in insert_texts for function asmBryan Bishop3-6/+40
2012-01-10call $3c49 -> call PrintTextBryan Bishop1-1/+1
2012-01-10remove debug output from gbz80disasmBryan Bishop1-2/+1
2012-01-10fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2-3/+5
2012-01-09updates to asm injection codeBryan Bishop3-9/+20
2012-01-09insertion code for $08 text script asmBryan Bishop4-529/+620
2012-01-09a simple gameboy disassemblerBryan Bishop2-1/+705
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop1-1/+1
2012-01-09fix map naming mistakes in celadon cityBryan Bishop1-3/+3
2012-01-08insert labels for map texts pointer listsBryan Bishop2-4/+8