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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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...
*
These didn’t work as intended. Delete.
IIMarckus
2012-01-16
*
analyze_texts now returns an end address
Bryan Bishop
2012-01-16
*
pretty_text - print out texts from command line
Bryan Bishop
2012-01-16
*
formulas for map header connections instead of raw values
Bryan Bishop
2012-01-16
*
replace connection pointers with formulas
Bryan Bishop
2012-01-15
*
update analyze_incbins for common.asm
Bryan Bishop
2012-01-15
*
replace dimensions with constants in map headers
Bryan Bishop
2012-01-15
*
connection_helper - print out a formula for connection math
Bryan Bishop
2012-01-15
*
get direction name in extract_maps
Bryan Bishop
2012-01-15
*
script to generate map height/width constants
Bryan Bishop
2012-01-15
*
ItemUseNotTime for gbz80disasm
Bryan Bishop
2012-01-15
*
GenRandom for gbz80disasm
Bryan Bishop
2012-01-15
*
insert _VermilionCityText14 machop text
Bryan Bishop
2012-01-14
*
extract and include blockset data
Bryan Bishop
2012-01-14
*
tileset files in gfx/tilesets/
Bryan Bishop
2012-01-14
*
romvisualizer - make gif animation of progress
Bryan Bishop
2012-01-13
*
Fix typo: Loreli → Lorelei.
IIMarckus
2012-01-13
*
some map subscript pointer lists
Bryan Bishop
2012-01-13
*
insert_texts now inserts map script pointer lists
Bryan Bishop
2012-01-13
*
code to insert main scripts and subscripts
Bryan Bishop
2012-01-13
*
update insert_texts: $0000 to $3fff don't need banks
Bryan Bishop
2012-01-13
*
a very slow tool to find script pointers for each map
Bryan Bishop
2012-01-13
*
update gbz80disasm for TextScriptEnd
Bryan Bishop
2012-01-12
*
clean up trailing whitespace in gbz80disasm
Bryan Bishop
2012-01-12
*
stop disassembling when unconditional relative jumps go back
Bryan Bishop
2012-01-12
*
update name; reds house f1 -> reds house 1f in extract_maps
Bryan Bishop
2012-01-12
*
insert $8 asm for NameRaterText1
Bryan Bishop
2012-01-12
*
update gbz80disasm based on sawakita's changes
Bryan Bishop
2012-01-12
*
insert texts pointer labels
Bryan Bishop
2012-01-12
*
switch ash and gary to red and blue in extract_maps.py
Bryan Bishop
2012-01-11
*
more automation to assist in text insertion
Bryan Bishop
2012-01-11
*
a simple tool to insert missing $17s from analyze_texts
Bryan Bishop
2012-01-11
*
remove extra output from gbz80disasm
Bryan Bishop
2012-01-11
*
fix gbz80disasm to not treat $00 as the second byte of an opcode
Bryan Bishop
2012-01-11
*
formatting and comments
Bryan Bishop
2012-01-11
*
minor formatting
Bryan Bishop
2012-01-11
*
fix asm for route 9 texts 1 through 9 inclusive
Bryan Bishop
2012-01-11
*
calculate usage count for undone texts
Bryan Bishop
2012-01-11
*
add address output to analyze_texts find missing texts
Bryan Bishop
2012-01-11
*
analyze_texts to find missing texts in pokered.asm
Bryan Bishop
2012-01-11
*
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-11
*
lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
*
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
*
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
*
romviz - make an image to show progress
Bryan Bishop
2012-01-10
*
added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
*
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
*
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
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