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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+0
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+0
| | | | Polished Map
* Remove the Beach House option.IIMarckus2016-06-071-0/+0
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* Add the beach house tileset.IIMarckus2014-10-171-0/+0
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* Name the tilesets and give them constants.yenatch2014-04-0324-0/+0
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* give consistency to map namesU-Fish-PC\Daniel2013-09-165-0/+0
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* extract and include blockset dataBryan Bishop2012-01-1419-0/+220
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081