| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2014-04-05 | Accidentally added a second minimize graphic. | yenatch | 1 | -0/+0 | |
| 2014-04-05 | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2 | -0/+0 | |
| 2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 296 | -45/+0 | |
| All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||||
| 2014-04-03 | Name the tilesets and give them constants. | yenatch | 86 | -0/+0 | |
| Also clean up the tileset macro and remove placeholders/redundant files. | |||||
| 2013-12-24 | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | 6 | -0/+3 | |
| 2013-12-23 | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | 1 | -0/+1 | |
| 2013-12-15 | Removed pointless ed_symbol file. | Marcus Huderle | 1 | -1/+0 | |
| 2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2 | -0/+0 | |
| 2013-12-05 | Nicknaming screen loads the 'ED' symbol separately. | Marcus Huderle | 1 | -0/+1 | |
| 2013-11-15 | Dissasemble and clean up | U-Fish-PC\Daniel | 2 | -0/+1 | |
| 2013-10-15 | Add Mon nest icon | U-Fish-PC\Daniel | 1 | -0/+1 | |
| 2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | 29 | -0/+0 | |
| 2013-09-08 | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | 2 | -0/+0 | |
| 2013-08-20 | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Add black battle transition tile to gfx | U-Fish-PC\Daniel | 1 | -0/+1 | |
| 2013-08-20 | Add falling star tile to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Town Map rle file to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Town Map up arrow to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Town Map cursor to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added fishing animation tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added attack animation tileset 2 to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added attack animation tileset 1 to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added party menu/ow mon sprites to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Pokecenter healing Pokeball tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added spinner animation tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Fixed intro fight front sprite | U-Fish-PC\Daniel | 2 | -0/+0 | |
| 2013-08-20 | Added intro fight tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Gamefreak intro tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added trading wire transfer tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added trading tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added Pokeball tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added badge number tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added blank gym leader name tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added trainer info border tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added emotion bubble tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added Red cycling sprite to gfx/sprites | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added player title screen tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added Pokedex tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added Game Freak tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added copyright tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-19 | Added "AB" tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-18 | Added town map tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-18 | Added 1bpp battle hud graphics and renamed "badges.2bpp" | U-Fish-PC\Daniel | 4 | -0/+0 | |
| 2013-08-18 | Added a new file for badge tiles | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-03-17 | * analyzed assembly related to handling sprites | Mr Wint | 3 | -0/+0 | |
| * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | |||||
| 2012-02-26 | Some graphics extracted. | Sanky | 5 | -0/+0 | |
| hg-commit-id: a831c95df9bc | |||||
| 2012-01-30 | Added a tilemap | Adam@Adam-PC.csueastbay.edu | 1 | -0/+0 | |
| hg-commit-id: 26a214affb72 | |||||
| 2012-01-29 | extract spritesheets into .2bpp files | Bryan Bishop | 66 | -0/+37 | |
| hg-commit-id: 294542bfff57 | |||||
| 2012-01-19 | Added Sound Map Headers for bank 2 and tile collision files plus some other ↵ | KuroiIeWa5Da | 19 | -0/+19 | |
| minor fixes hg-commit-id: 427ef8cd033b | |||||
