| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-05-06 | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 1 | -1/+0 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-05 | All battle back pictures end with "b" | Rangi | 2 | -1/+1 | |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 16 | -1/+1 | |
| 2020-07-17 | cycling.png -> red_bike.png | Rangi | 2 | -1/+1 | |
| 2020-07-17 | Identify remaining tilemap IDs | Rangi | 5 | -0/+2 | |
| 2020-07-17 | Update sprite names | Rangi | 32 | -67/+67 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-16 | Identify trade-related tilemaps | Rangi | 2 | -0/+2 | |
| 2020-07-16 | Factor out animation tilemaps | Rangi | 3 | -0/+0 | |
| 2020-07-16 | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi | 1 | -0/+0 | |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -0/+0 | |
| 2020-07-05 | gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 | Rangi | 1 | -0/+0 | |
| 2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 6 | -0/+61 | |
| 2020-07-03 | Move graphics-only object file sources into gfx/ | Rangi | 3 | -0/+512 | |
| Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated"). | |||||
| 2020-06-28 | Add original Red/Green SGB border and slot machine graphics | Rangi | 4 | -0/+0 | |
| 2020-06-27 | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 3 | -0/+0 | |
| This is just for convenience, like the Red/Green Pokémon front sprites. | |||||
| 2020-06-27 | Move trade bubble from gfx/icons to gfx/trade | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Individual images for party menu icon graphics | Rangi | 6 | -0/+0 | |
| 2020-06-27 | Move mon_nest_icon.png to gfx/town_map | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Merge pic/ into gfx/ | Rangi | 508 | -0/+0 | |
| 2020-06-27 | Fix the slot machine tilemap, and adjust the slot graphics | Rangi | 3 | -0/+0 | |
| 2020-06-27 | Replace .tilecoll files with tile ID db data | Rangi | 19 | -19/+0 | |
| 2020-06-27 | Organize gfx/ | Rangi | 78 | -0/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -0/+0 | |
| Polished Map | |||||
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 23 | -0/+0 | |
| 2016-06-07 | Remove the Beach House option. | IIMarckus | 3 | -1/+0 | |
| 2015-01-07 | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 14 | -0/+0 | |
| 2014-10-21 | Add Yellow’s slot machine graphics. | IIMarckus | 2 | -0/+0 | |
| 2014-10-17 | Add the beach house tileset. | IIMarckus | 3 | -0/+1 | |
| 2014-07-28 | Commented function | YamaArashi | 1 | -0/+0 | |
| - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||||
| 2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | 32 | -0/+0 | |
| 2014-04-05 | Accidentally added a second minimize graphic. | yenatch | 1 | -0/+0 | |
| 2014-04-05 | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2 | -0/+0 | |
| 2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 296 | -45/+0 | |
| All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||||
| 2014-04-03 | Name the tilesets and give them constants. | yenatch | 86 | -0/+0 | |
| Also clean up the tileset macro and remove placeholders/redundant files. | |||||
| 2013-12-24 | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | 6 | -0/+3 | |
| 2013-12-23 | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | 1 | -0/+1 | |
| 2013-12-15 | Removed pointless ed_symbol file. | Marcus Huderle | 1 | -1/+0 | |
| 2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2 | -0/+0 | |
| 2013-12-05 | Nicknaming screen loads the 'ED' symbol separately. | Marcus Huderle | 1 | -0/+1 | |
| 2013-11-15 | Dissasemble and clean up | U-Fish-PC\Daniel | 2 | -0/+1 | |
| 2013-10-15 | Add Mon nest icon | U-Fish-PC\Daniel | 1 | -0/+1 | |
| 2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | 29 | -0/+0 | |
| 2013-09-08 | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | 2 | -0/+0 | |
| 2013-08-20 | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Add black battle transition tile to gfx | U-Fish-PC\Daniel | 1 | -0/+1 | |
| 2013-08-20 | Add falling star tile to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Town Map rle file to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2013-08-20 | Added Town Map up arrow to gfx | U-Fish-PC\Daniel | 1 | -0/+0 | |
