| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-05-20 | 6 | -0/+0 |
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| * | Port pull request #234 from pokered, and fix bloated Pikachu images | CelestialAmber | 2020-05-03 | 3 | -0/+0 |
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| * | Update tools | Celeste Brault | 2019-06-10 | 23 | -0/+0 |
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| * | actually fixed e40cc | MightyBirdy | 2016-12-03 | 1 | -0/+0 |
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| * | Fixing another Pikachu graphic | MightyBirdy | 2016-11-29 | 1 | -0/+0 |
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| * | Fix one more Pikachu gfx | einstein95 | 2016-10-09 | 1 | -0/+0 |
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| * | Fix some Pikachu gfx | einstein95 | 2016-10-09 | 2 | -0/+0 |
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| * | Character dict; surfing minigame; printer debug | pikalaxalt | 2016-06-11 | 3 | -0/+0 |
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| * | Remove unused source files | dannye | 2016-06-06 | 3 | -0/+0 |
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| * | Resolve WRAM addresses and bank 3e unknowns | pikalaxalt | 2016-06-05 | 3 | -2/+1 |
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| * | No more `dr` | pikalaxalt | 2016-06-05 | 11 | -0/+7 |
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| * | Identify the previously-unknown GFX in bank 1A | pikalaxalt | 2016-06-04 | 1 | -0/+0 |
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| * | Another chunk of bank 3e | pikalaxalt | 2016-06-04 | 1 | -0/+1 |
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| * | Resolve incbinned sgb border | pikalaxalt | 2016-06-04 | 1 | -0/+0 |
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| * | Pikachu pics; town map entries | pikalaxalt | 2016-06-04 | 61 | -0/+0 |
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| * | Tilesets | pikalaxalt | 2016-06-03 | 12 | -0/+0 |
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| * | More code and gfx pointers | pikalaxalt | 2016-05-25 | 1 | -0/+0 |
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| * | Bank7 misc functions | luckytyphlosion | 2016-05-23 | 4 | -0/+0 |
| | | | | | Also delete gfx/intro_nido pngs (aren't used in the build) | ||||
| * | Move diploma tilemaps out of incbins | pikalaxalt | 2016-05-23 | 3 | -4/+0 |
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| * | Disassemble diploma in bank 3a | pikalaxalt | 2016-05-22 | 3 | -0/+4 |
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| * | Functions at 3a:4d35 | pikalaxalt | 2016-05-22 | 1 | -0/+0 |
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| * | Another function related to OAM | pikalaxalt | 2016-05-22 | 1 | -0/+0 |
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| * | Disassemble function at ea3ea | pikalaxalt | 2016-05-22 | 2 | -0/+0 |
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| * | engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm | luckytyphlosion | 2015-12-23 | 1 | -0/+0 |
| | | | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry | ||||
| * | Build only Yellow | U-Daniel-PC\Daniel | 2015-08-01 | 4 | -0/+0 |
| | | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | ||||
| * | Yellow gfx. | luckytyphlosion | 2015-07-10 | 46 | -0/+0 |
| | | | | | From dannye/master | ||||
| * | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 2015-01-07 | 14 | -0/+0 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 2 | -0/+0 |
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| * | Add the beach house tileset. | IIMarckus | 2014-10-17 | 3 | -0/+1 |
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| * | Commented function | YamaArashi | 2014-07-28 | 1 | -0/+0 |
| | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||||
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 32 | -0/+0 |
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| * | Accidentally added a second minimize graphic. | yenatch | 2014-04-05 | 1 | -0/+0 |
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| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 | 2 | -0/+0 |
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| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 | 296 | -45/+0 |
| | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||||
| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 86 | -0/+0 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | 2013-12-24 | 6 | -0/+3 |
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| * | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | 2013-12-23 | 1 | -0/+1 |
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| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 | 2 | -0/+0 |
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| * | Dissasemble and clean up | U-Fish-PC\Daniel | 2013-11-15 | 2 | -0/+1 |
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| * | Add Mon nest icon | U-Fish-PC\Daniel | 2013-10-15 | 1 | -0/+1 |
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| * | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 | 29 | -0/+0 |
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| * | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | 2013-09-08 | 2 | -0/+0 |
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| * | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Add black battle transition tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+1 |
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| * | Add falling star tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map rle file to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map up arrow to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map cursor to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added fishing animation tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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