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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+0
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* Fix file modesdannye2020-11-141-0/+0
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* All battle back pictures end with "b"Rangi2020-11-052-1/+1
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-2816-1/+1
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* cycling.png -> red_bike.pngRangi2020-07-172-1/+1
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* Identify remaining tilemap IDsRangi2020-07-175-0/+2
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* Update sprite namesRangi2020-07-1732-67/+67
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Identify trade-related tilemapsRangi2020-07-162-0/+2
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* Factor out animation tilemapsRangi2020-07-163-0/+0
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+0
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+0
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* gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2Rangi2020-07-051-0/+0
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* Factor out graphics INCBINs from main.asm to gfx/*.asmRangi2020-07-036-0/+61
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* Move graphics-only object file sources into gfx/Rangi2020-07-033-0/+512
| | | | | | Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
* Add original Red/Green SGB border and slot machine graphicsRangi2020-06-284-0/+0
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* Add original Red/Green tileset graphics which differ from Red/BlueRangi2020-06-273-0/+0
| | | | This is just for convenience, like the Red/Green Pokémon front sprites.
* Move trade bubble from gfx/icons to gfx/tradeRangi2020-06-271-0/+0
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* Individual images for party menu icon graphicsRangi2020-06-276-0/+0
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* Move mon_nest_icon.png to gfx/town_mapRangi2020-06-271-0/+0
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* Merge pic/ into gfx/Rangi2020-06-27508-0/+0
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* Fix the slot machine tilemap, and adjust the slot graphicsRangi2020-06-273-0/+0
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* Replace .tilecoll files with tile ID db dataRangi2020-06-2719-19/+0
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* Organize gfx/Rangi2020-06-2778-0/+0
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+0
| | | | Polished Map
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-1023-0/+0
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* Remove the Beach House option.IIMarckus2016-06-073-1/+0
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* Fix PNG files to have bit depth match the bit depth used in the game.stag0192015-01-0714-0/+0
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-212-0/+0
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* Add the beach house tileset.IIMarckus2014-10-173-0/+1
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* Commented functionYamaArashi2014-07-281-0/+0
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Remove redundant dimensions in image filenames.yenatch2014-05-3032-0/+0
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* Accidentally added a second minimize graphic.yenatch2014-04-051-0/+0
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* Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-052-0/+0
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* Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05296-45/+0
| | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* Name the tilesets and give them constants.yenatch2014-04-0386-0/+0
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle2013-12-246-0/+3
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* MinimizedMonSprite 1bpp gfx.Marcus Huderle2013-12-231-0/+1
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-112-0/+0
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* Dissasemble and clean upU-Fish-PC\Daniel2013-11-152-0/+1
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* Add Mon nest iconU-Fish-PC\Daniel2013-10-151-0/+1
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* give consistency to map namesU-Fish-PC\Daniel2013-09-1629-0/+0
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* Split blank_leader_names and circle_tileU-Fish-PC\Daniel2013-09-082-0/+0
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* Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Add black battle transition tile to gfxU-Fish-PC\Daniel2013-08-201-0/+1
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* Add falling star tile to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Add diagonal line tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added Town Map rle file to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added Town Map up arrow to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added Town Map cursor to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added fishing animation tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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