| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 2021-05-06 | 1 | -1/+0 |
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| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| * | All battle back pictures end with "b" | Rangi | 2020-11-05 | 2 | -1/+1 |
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| * | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 2020-08-28 | 16 | -1/+1 |
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| * | cycling.png -> red_bike.png | Rangi | 2020-07-17 | 2 | -1/+1 |
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| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 | 5 | -0/+2 |
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| * | Update sprite names | Rangi | 2020-07-17 | 32 | -67/+67 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||||
| * | Identify trade-related tilemaps | Rangi | 2020-07-16 | 2 | -0/+2 |
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| * | Factor out animation tilemaps | Rangi | 2020-07-16 | 3 | -0/+0 |
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| * | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi | 2020-07-16 | 1 | -0/+0 |
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| * | Disassemble the BLUEMONS.GB debug ROM | Rangi | 2020-07-15 | 1 | -0/+0 |
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| * | gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 | Rangi | 2020-07-05 | 1 | -0/+0 |
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| * | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 2020-07-03 | 6 | -0/+61 |
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| * | Move graphics-only object file sources into gfx/ | Rangi | 2020-07-03 | 3 | -0/+512 |
| | | | | | | | Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated"). | ||||
| * | Add original Red/Green SGB border and slot machine graphics | Rangi | 2020-06-28 | 4 | -0/+0 |
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| * | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 2020-06-27 | 3 | -0/+0 |
| | | | | | This is just for convenience, like the Red/Green Pokémon front sprites. | ||||
| * | Move trade bubble from gfx/icons to gfx/trade | Rangi | 2020-06-27 | 1 | -0/+0 |
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| * | Individual images for party menu icon graphics | Rangi | 2020-06-27 | 6 | -0/+0 |
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| * | Move mon_nest_icon.png to gfx/town_map | Rangi | 2020-06-27 | 1 | -0/+0 |
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| * | Merge pic/ into gfx/ | Rangi | 2020-06-27 | 508 | -0/+0 |
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| * | Fix the slot machine tilemap, and adjust the slot graphics | Rangi | 2020-06-27 | 3 | -0/+0 |
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| * | Replace .tilecoll files with tile ID db data | Rangi | 2020-06-27 | 19 | -19/+0 |
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| * | Organize gfx/ | Rangi | 2020-06-27 | 78 | -0/+0 |
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| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 | 1 | -0/+0 |
| | | | | | Polished Map | ||||
| * | Use rgbgfx and c tools instead of the submodule. | yenatch | 2018-03-10 | 23 | -0/+0 |
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| * | Remove the Beach House option. | IIMarckus | 2016-06-07 | 3 | -1/+0 |
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| * | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 2015-01-07 | 14 | -0/+0 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 2 | -0/+0 |
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| * | Add the beach house tileset. | IIMarckus | 2014-10-17 | 3 | -0/+1 |
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| * | Commented function | YamaArashi | 2014-07-28 | 1 | -0/+0 |
| | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||||
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 32 | -0/+0 |
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| * | Accidentally added a second minimize graphic. | yenatch | 2014-04-05 | 1 | -0/+0 |
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| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 | 2 | -0/+0 |
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| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 | 296 | -45/+0 |
| | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||||
| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 86 | -0/+0 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | 2013-12-24 | 6 | -0/+3 |
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| * | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | 2013-12-23 | 1 | -0/+1 |
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| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 | 2 | -0/+0 |
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| * | Dissasemble and clean up | U-Fish-PC\Daniel | 2013-11-15 | 2 | -0/+1 |
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| * | Add Mon nest icon | U-Fish-PC\Daniel | 2013-10-15 | 1 | -0/+1 |
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| * | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 | 29 | -0/+0 |
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| * | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | 2013-09-08 | 2 | -0/+0 |
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| * | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Add black battle transition tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+1 |
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| * | Add falling star tile to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map rle file to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map up arrow to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added Town Map cursor to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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| * | Added fishing animation tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 |
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