| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Thoroughly document debug code (#410) | SatoMew | 2023-07-15 |
| | | |||
| * | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 2023-07-13 |
| | | | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | ||
| * | Change names of move subanimations to be meaningful (#389) | BlueZangoose | 2022-09-25 |
| | | | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com> | ||
| * | Gen 1's Minimize graphic was not a complete 8x8 tile | Rangi | 2022-03-04 |
| | | |||
| * | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 2021-05-06 |
| | | |||
| * | Fix file modes | dannye | 2020-11-14 |
| | | |||
| * | All battle back pictures end with "b" | Rangi | 2020-11-05 |
| | | |||
| * | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 2020-08-28 |
| | | |||
| * | cycling.png -> red_bike.png | Rangi | 2020-07-17 |
| | | |||
| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 |
| | | |||
| * | Update sprite names | Rangi | 2020-07-17 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||
| * | Identify trade-related tilemaps | Rangi | 2020-07-16 |
| | | |||
| * | Factor out animation tilemaps | Rangi | 2020-07-16 |
| | | |||
| * | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi | 2020-07-16 |
| | | |||
| * | Disassemble the BLUEMONS.GB debug ROM | Rangi | 2020-07-15 |
| | | |||
| * | gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 | Rangi | 2020-07-05 |
| | | |||
| * | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 2020-07-03 |
| | | |||
| * | Move graphics-only object file sources into gfx/ | Rangi | 2020-07-03 |
| | | | | | | | Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated"). | ||
| * | Add original Red/Green SGB border and slot machine graphics | Rangi | 2020-06-28 |
| | | |||
| * | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 2020-06-27 |
| | | | | | This is just for convenience, like the Red/Green Pokémon front sprites. | ||
| * | Move trade bubble from gfx/icons to gfx/trade | Rangi | 2020-06-27 |
| | | |||
| * | Individual images for party menu icon graphics | Rangi | 2020-06-27 |
| | | |||
| * | Move mon_nest_icon.png to gfx/town_map | Rangi | 2020-06-27 |
| | | |||
| * | Merge pic/ into gfx/ | Rangi | 2020-06-27 |
| | | |||
| * | Fix the slot machine tilemap, and adjust the slot graphics | Rangi | 2020-06-27 |
| | | |||
| * | Replace .tilecoll files with tile ID db data | Rangi | 2020-06-27 |
| | | |||
| * | Organize gfx/ | Rangi | 2020-06-27 |
| | | |||
| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 |
| | | | | | Polished Map | ||
| * | Use rgbgfx and c tools instead of the submodule. | yenatch | 2018-03-10 |
| | | |||
| * | Remove the Beach House option. | IIMarckus | 2016-06-07 |
| | | |||
| * | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 2015-01-07 |
| | | |||
| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 |
| | | |||
| * | Add the beach house tileset. | IIMarckus | 2014-10-17 |
| | | |||
| * | Commented function | YamaArashi | 2014-07-28 |
| | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
| | | |||
| * | Accidentally added a second minimize graphic. | yenatch | 2014-04-05 |
| | | |||
| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 |
| | | |||
| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 |
| | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||
| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||
| * | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | 2013-12-24 |
| | | |||
| * | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | 2013-12-23 |
| | | |||
| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 |
| | | |||
| * | Dissasemble and clean up | U-Fish-PC\Daniel | 2013-11-15 |
| | | |||
| * | Add Mon nest icon | U-Fish-PC\Daniel | 2013-10-15 |
| | | |||
| * | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 |
| | | |||
| * | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | 2013-09-08 |
| | | |||
| * | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | 2013-08-20 |
| | | |||
| * | Add black battle transition tile to gfx | U-Fish-PC\Daniel | 2013-08-20 |
| | | |||
| * | Add falling star tile to gfx | U-Fish-PC\Daniel | 2013-08-20 |
| | | |||
| * | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 |
| | | |||
