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* Thoroughly document debug code (#410)SatoMew2023-07-15
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-04
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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
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* Fix file modesdannye2020-11-14
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* All battle back pictures end with "b"Rangi2020-11-05
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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* cycling.png -> red_bike.pngRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Identify trade-related tilemapsRangi2020-07-16
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* Factor out animation tilemapsRangi2020-07-16
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2Rangi2020-07-05
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* Factor out graphics INCBINs from main.asm to gfx/*.asmRangi2020-07-03
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* Move graphics-only object file sources into gfx/Rangi2020-07-03
| | | | | | Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
* Add original Red/Green SGB border and slot machine graphicsRangi2020-06-28
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* Add original Red/Green tileset graphics which differ from Red/BlueRangi2020-06-27
| | | | This is just for convenience, like the Red/Green Pokémon front sprites.
* Move trade bubble from gfx/icons to gfx/tradeRangi2020-06-27
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* Individual images for party menu icon graphicsRangi2020-06-27
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* Move mon_nest_icon.png to gfx/town_mapRangi2020-06-27
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* Merge pic/ into gfx/Rangi2020-06-27
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* Fix the slot machine tilemap, and adjust the slot graphicsRangi2020-06-27
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* Replace .tilecoll files with tile ID db dataRangi2020-06-27
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* Organize gfx/Rangi2020-06-27
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-10
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* Remove the Beach House option.IIMarckus2016-06-07
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* Fix PNG files to have bit depth match the bit depth used in the game.stag0192015-01-07
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
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* Add the beach house tileset.IIMarckus2014-10-17
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* Commented functionYamaArashi2014-07-28
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Remove redundant dimensions in image filenames.yenatch2014-05-30
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* Accidentally added a second minimize graphic.yenatch2014-04-05
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* Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-05
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* Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05
| | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* Name the tilesets and give them constants.yenatch2014-04-03
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle2013-12-24
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* MinimizedMonSprite 1bpp gfx.Marcus Huderle2013-12-23
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
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* Dissasemble and clean upU-Fish-PC\Daniel2013-11-15
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* Add Mon nest iconU-Fish-PC\Daniel2013-10-15
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* give consistency to map namesU-Fish-PC\Daniel2013-09-16
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* Split blank_leader_names and circle_tileU-Fish-PC\Daniel2013-09-08
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* Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add black battle transition tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add falling star tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add diagonal line tiles to gfxU-Fish-PC\Daniel2013-08-20
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