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* extract .tilecoll filesBryan Bishop2012-01-1919-0/+19
| | | | | hg-commit-id: 79e6ba077076
* extract and include blockset dataBryan Bishop2012-01-1419-0/+220
| | | | | | | | | | | | | extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
* Adding graphical differences between Red/Blue.stag0192012-01-144-0/+0
| | | | | hg-commit-id: 9dfe76962f8c
* Another attempt at splitting Red/Blue versions.stag0192012-01-1410-0/+0
| | | | | hg-commit-id: bd7cb987f964
* gfx/redgreenversion.1bpp in bank $1ABryan Bishop2012-01-141-0/+0
| | | | | hg-commit-id: d281dea4b799
* tileset files in gfx/tilesets/Bryan Bishop2012-01-1419-0/+0
| | | | | hg-commit-id: a1dd793bdd7f
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-211-0/+1
hg-commit-id: cb2b41ecc2b2