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Commit message (Collapse)AuthorAge
* Remove unused RG/RB graphicsRangi2020-11-05
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* Start reorganizing pokeyellowRangi2020-11-04
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* Sync with pokereddannye2020-11-04
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* Sync with pokereddannye2020-05-20
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* Port pull request #234 from pokered, and fix bloated Pikachu imagesCelestialAmber2020-05-03
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* Update toolsCeleste Brault2019-06-10
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* actually fixed e40ccMightyBirdy2016-12-03
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* Fixing another Pikachu graphicMightyBirdy2016-11-29
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* Fix one more Pikachu gfxeinstein952016-10-09
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* Fix some Pikachu gfxeinstein952016-10-09
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* Character dict; surfing minigame; printer debugpikalaxalt2016-06-11
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* Remove unused source filesdannye2016-06-06
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* Resolve WRAM addresses and bank 3e unknownspikalaxalt2016-06-05
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* No more `dr`pikalaxalt2016-06-05
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* Identify the previously-unknown GFX in bank 1Apikalaxalt2016-06-04
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* Another chunk of bank 3epikalaxalt2016-06-04
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* Resolve incbinned sgb borderpikalaxalt2016-06-04
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* Pikachu pics; town map entriespikalaxalt2016-06-04
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* Tilesetspikalaxalt2016-06-03
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* More code and gfx pointerspikalaxalt2016-05-25
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* Bank7 misc functionsluckytyphlosion2016-05-23
| | | | Also delete gfx/intro_nido pngs (aren't used in the build)
* Move diploma tilemaps out of incbinspikalaxalt2016-05-23
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* Disassemble diploma in bank 3apikalaxalt2016-05-22
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* Functions at 3a:4d35pikalaxalt2016-05-22
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* Another function related to OAMpikalaxalt2016-05-22
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* Disassemble function at ea3eapikalaxalt2016-05-22
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* engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion2015-12-23
| | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
* Build only YellowU-Daniel-PC\Daniel2015-08-01
| | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Yellow gfx.luckytyphlosion2015-07-10
| | | | From dannye/master
* Fix PNG files to have bit depth match the bit depth used in the game.stag0192015-01-07
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
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* Add the beach house tileset.IIMarckus2014-10-17
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* Commented functionYamaArashi2014-07-28
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Remove redundant dimensions in image filenames.yenatch2014-05-30
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* Accidentally added a second minimize graphic.yenatch2014-04-05
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* Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-05
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* Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05
| | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* Name the tilesets and give them constants.yenatch2014-04-03
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle2013-12-24
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* MinimizedMonSprite 1bpp gfx.Marcus Huderle2013-12-23
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
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* Dissasemble and clean upU-Fish-PC\Daniel2013-11-15
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* Add Mon nest iconU-Fish-PC\Daniel2013-10-15
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* give consistency to map namesU-Fish-PC\Daniel2013-09-16
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* Split blank_leader_names and circle_tileU-Fish-PC\Daniel2013-09-08
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* Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add black battle transition tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add falling star tile to gfxU-Fish-PC\Daniel2013-08-20
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* Add diagonal line tiles to gfxU-Fish-PC\Daniel2013-08-20
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* Added Town Map rle file to gfxU-Fish-PC\Daniel2013-08-20
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