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* Added spinner animation tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Fixed intro fight front spriteU-Fish-PC\Daniel2013-08-202-0/+0
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* Added intro fight tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added Gamefreak intro tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
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* Added trading wire transfer tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added trading tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added Pokeball tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added badge number tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added blank gym leader name tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added trainer info border tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added emotion bubble tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added Red cycling sprite to gfx/spritesU-Fish-PC\Daniel2013-08-191-0/+0
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* Added player title screen tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added Pokedex tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added Game Freak tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added copyright tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added "AB" tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0
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* Added town map tiles to gfxU-Fish-PC\Daniel2013-08-181-0/+0
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* Added 1bpp battle hud graphics and renamed "badges.2bpp"U-Fish-PC\Daniel2013-08-184-0/+0
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* Added a new file for badge tilesU-Fish-PC\Daniel2013-08-181-0/+0
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* * analyzed assembly related to handling spritesMr Wint2013-03-173-0/+0
| | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* Some graphics extracted.Sanky2012-02-265-0/+0
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* Added a tilemapAdam@Adam-PC.csueastbay.edu2012-01-301-0/+0
| | | | | hg-commit-id: 26a214affb72
* extract spritesheets into .2bpp filesBryan Bishop2012-01-2966-0/+37
| | | | | hg-commit-id: 294542bfff57
* extract .tilecoll filesBryan Bishop2012-01-1919-0/+19
| | | | | hg-commit-id: 79e6ba077076
* extract and include blockset dataBryan Bishop2012-01-1419-0/+220
| | | | | | | | | | | | | extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
* Adding graphical differences between Red/Blue.stag0192012-01-144-0/+0
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* Another attempt at splitting Red/Blue versions.stag0192012-01-1410-0/+0
| | | | | hg-commit-id: bd7cb987f964
* gfx/redgreenversion.1bpp in bank $1ABryan Bishop2012-01-141-0/+0
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* tileset files in gfx/tilesets/Bryan Bishop2012-01-1419-0/+0
| | | | | hg-commit-id: a1dd793bdd7f
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-211-0/+1
hg-commit-id: cb2b41ecc2b2