| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Added spinner animation tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 | |
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| * | Fixed intro fight front sprite | U-Fish-PC\Daniel | 2013-08-20 | 2 | -0/+0 | |
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| * | Added intro fight tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 | |
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| * | Added Gamefreak intro tiles to gfx | U-Fish-PC\Daniel | 2013-08-20 | 1 | -0/+0 | |
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| * | Added trading wire transfer tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added trading tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added Pokeball tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added badge number tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added blank gym leader name tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added trainer info border tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added emotion bubble tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added Red cycling sprite to gfx/sprites | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added player title screen tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added Pokedex tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added Game Freak tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added copyright tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added "AB" tiles to gfx | U-Fish-PC\Daniel | 2013-08-19 | 1 | -0/+0 | |
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| * | Added town map tiles to gfx | U-Fish-PC\Daniel | 2013-08-18 | 1 | -0/+0 | |
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| * | Added 1bpp battle hud graphics and renamed "badges.2bpp" | U-Fish-PC\Daniel | 2013-08-18 | 4 | -0/+0 | |
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| * | Added a new file for badge tiles | U-Fish-PC\Daniel | 2013-08-18 | 1 | -0/+0 | |
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| * | * analyzed assembly related to handling sprites | Mr Wint | 2013-03-17 | 3 | -0/+0 | |
| | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | |||||
| * | Some graphics extracted. | Sanky | 2012-02-26 | 5 | -0/+0 | |
| | | | | | | hg-commit-id: a831c95df9bc | |||||
| * | Added a tilemap | Adam@Adam-PC.csueastbay.edu | 2012-01-30 | 1 | -0/+0 | |
| | | | | | | hg-commit-id: 26a214affb72 | |||||
| * | extract spritesheets into .2bpp files | Bryan Bishop | 2012-01-29 | 66 | -0/+37 | |
| | | | | | | hg-commit-id: 294542bfff57 | |||||
| * | extract .tilecoll files | Bryan Bishop | 2012-01-19 | 19 | -0/+19 | |
| | | | | | | hg-commit-id: 79e6ba077076 | |||||
| * | extract and include blockset data | Bryan Bishop | 2012-01-14 | 19 | -0/+220 | |
| | | | | | | | | | | | | | | extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 | |||||
| * | Adding graphical differences between Red/Blue. | stag019 | 2012-01-14 | 4 | -0/+0 | |
| | | | | | | hg-commit-id: 9dfe76962f8c | |||||
| * | Another attempt at splitting Red/Blue versions. | stag019 | 2012-01-14 | 10 | -0/+0 | |
| | | | | | | hg-commit-id: bd7cb987f964 | |||||
| * | gfx/redgreenversion.1bpp in bank $1A | Bryan Bishop | 2012-01-14 | 1 | -0/+0 | |
| | | | | | | hg-commit-id: d281dea4b799 | |||||
| * | tileset files in gfx/tilesets/ | Bryan Bishop | 2012-01-14 | 19 | -0/+0 | |
| | | | | | | hg-commit-id: a1dd793bdd7f | |||||
| * | Add various data from the credits (graphics, displayed mons, text). | IIMarckus | 2011-12-21 | 1 | -0/+1 | |
| hg-commit-id: cb2b41ecc2b2 | ||||||
