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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-2/+2
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* Clean up home/copy2.asm (#531)PokefanMarcel2025-09-101-11/+11
| | | | | | | * Use `SCREEN_WIDTH`, rename loop, and remove obsolete comment in `ClearScreenArea` * Use `SCREEN_HEIGHT` and `lb` in `CopyScreenTileBufferToVRAM` * Use `SCREEN_AREA` in `ClearScreen`
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-10/+10
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* Sync coordinate macros with pokecrystalRangi2020-07-071-4/+4
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-48/+48
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-38/+38
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-28/+28
| | | | in instructions like add a, x
* Use more lbdannye2015-08-051-2/+2
| | | | and other clean up
* Consolidate coord macrosdannye2015-07-181-4/+4
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* fix variable namingYamaArashi2015-07-181-11/+11
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* Use more *Coorddannye2015-07-141-4/+4
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-10/+10
| | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
* Split copy and serial functions out of home.asm.yenatch2014-08-121-0/+228