| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | serial/trade/misc | YamaArashi | 2015-02-07 | |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
| * | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | |
