| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Merge pull request #276 from TheFakeMateo/master | Rangi | 2020-07-16 |
| |\ | | | | | Deobfuscate exit warps on indoor maps | ||
| | * | Deobfuscate exit warps on indoor maps | TheFakeMateo | 2020-07-15 |
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| * | | Disassemble the BLUEMONS.GB debug ROM | Rangi | 2020-07-15 |
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| * | Move all code out of home.asm into home/ | Rangi | 2020-07-07 |
| | | | | | This results in 64 home/*.asm files, comparable to pokecrystal's 57. | ||
| * | Remove c1x*/c2x* comments, use struct offset constants | Rangi | 2020-07-07 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
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| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
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| * | Port two HRAM labels from pokeyellow | Rangi | 2020-07-05 |
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| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
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| * | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 2020-07-04 |
| | | | | | by rgbds 0.4.0) | ||
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
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| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | Replace some hard-coded values with constants | Rangi | 2019-07-07 |
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| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 |
| | | | | | Polished Map | ||
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 |
| | | | | | in instructions like add a, x | ||
| * | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 2017-06-09 |
| | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | ||
| * | split code out of main.asm | YamaArashi | 2016-12-31 |
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| * | Redo audio header macro | dannye | 2016-07-27 |
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| * | sync home | YamaArashi | 2016-06-12 |
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| * | sync tileset WRAM labels | YamaArashi | 2016-06-12 |
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| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | Fix game time labels | PikalaxALT | 2016-01-03 |
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| * | No more W_ | dannye | 2015-08-30 |
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| * | documented flags and misc. fixes | YamaArashi | 2015-08-29 |
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| * | add border constant and clear up misnomer | YamaArashi | 2015-08-14 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| * | commented audio code | YamaArashi | 2015-08-08 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | yet more naming | YamaArashi | 2015-07-25 |
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| * | more naming variables | YamaArashi | 2015-07-24 |
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| * | enumerate events | YamaArashi | 2015-07-20 |
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| * | naming | YamaArashi | 2015-07-19 |
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| * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||
| | * | small changes | YamaArashi | 2015-07-18 |
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| * | | Name sound effects | dannye | 2015-07-19 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | fix variable naming | YamaArashi | 2015-07-18 |
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| * | named wram variables | YamaArashi | 2015-07-14 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||
| | * | named wram variables | YamaArashi | 2015-07-12 |
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| * | | Use more *Coord | dannye | 2015-07-14 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||
| * | Start using text predef macros | dannye | 2015-07-04 |
| | | | | | also sprite direction constants | ||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
