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* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
|\ | | | | Deobfuscate exit warps on indoor maps
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Move all code out of home.asm into home/Rangi2020-07-07
| | | | This results in 64 home/*.asm files, comparable to pokecrystal's 57.
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port two HRAM labels from pokeyellowRangi2020-07-05
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Update audio macro namesdannye2019-07-27
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace some hard-coded values with constantsRangi2019-07-07
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* split code out of main.asmYamaArashi2016-12-31
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* Redo audio header macrodannye2016-07-27
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* sync homeYamaArashi2016-06-12
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* sync tileset WRAM labelsYamaArashi2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* Fix game time labelsPikalaxALT2016-01-03
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* No more W_dannye2015-08-30
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* documented flags and misc. fixesYamaArashi2015-08-29
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* add border constant and clear up misnomerYamaArashi2015-08-14
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* commented SGB palette stuffYamaArashi2015-08-12
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* commented audio codeYamaArashi2015-08-08
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* Use more lbdannye2015-08-05
| | | | and other clean up
* yet more namingYamaArashi2015-07-25
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* more naming variablesYamaArashi2015-07-24
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* enumerate eventsYamaArashi2015-07-20
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* namingYamaArashi2015-07-19
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* jpab/jpba macrosYamaArashi2015-07-19
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * small changesYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* named wram variablesYamaArashi2015-07-14
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* Use more screen dimension constantsdannye2015-07-14
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named wram variablesYamaArashi2015-07-12
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* | Use more *Coorddannye2015-07-14
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-04
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github