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* | Label some functionsluckytyphlosion2015-05-131-203/+9
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* | Added more overworld code.luckytyphlosion2015-05-131-65/+65
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* | Moved HandleMidJumpluckytyphlosion2015-05-131-13/+16
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* | Update overworld.asmluckytyphlosion2015-05-111-6/+14
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* serial/trade/miscYamaArashi2015-02-071-6/+6
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* Commented/labelled misc functionsYamaArashi2014-09-141-56/+56
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* Commented more sprite and map codeYamaArashi2014-09-131-117/+119
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-21/+20
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-14/+7
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-18/+9
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Split out joypad and overworld code from home.asm.yenatch2014-05-301-0/+2419