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2020-11-14Fix file modesdannye1-0/+0
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-44/+44
in instructions like add a, x
2016-06-11remove address commentsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-6/+3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-3/+3
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+88