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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2016-06-12
Remove more address comments
dannye
2016-06-12
more syncing with pokered
YamaArashi
2016-06-12
Remove the last address comments
dannye
2016-06-12
Remove some leftover address comments
dannye
2016-06-11
remove address comments
YamaArashi
2016-06-11
Character dict; surfing minigame; printer debug
pikalaxalt
2016-06-11
remove address comments
YamaArashi
2016-06-06
Clean up white space
dannye
2016-05-30
Mt Moon Pokemon Center
pikalaxalt
2016-05-27
Route 24 scripts
pikalaxalt
2015-11-01
oak_speech2.asm
luckytyphlosion
2015-08-30
No more W_
dannye
2015-08-09
Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-09
Fix typos up to end of home/audio.asm
luckytyphlosion
2015-08-05
Use more lb
dannye
2015-08-02
Attempt to make Yellow Buildable, part 5
luckytyphlosion
2015-08-01
Attempt to make yellow buildable, part 4
luckytyphlosion
2015-07-29
constants for PrintNumber
YamaArashi
2015-07-25
yet more naming
YamaArashi
2015-07-21
Name some battle sound effects
dannye
2015-07-19
Name sound effects
dannye
2015-07-18
Consolidate coord macros
dannye
2015-07-14
hall of fame / credits
YamaArashi
2015-07-14
Comment naming screen
dannye
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Use more *Coord
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-06-07
Fixed many homebank functions.
luckytyphlosion
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-01-27
Fix some sfx ids
U-Daniel-PC\Daniel
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-30
Split the text engine out of home.asm.
yenatch