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2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2022-06-06RGBDS syntax updates (#358)vulcandth
New MACRO and DEF syntax
2021-02-13Identify hUILayoutFlagsRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Fixes #260
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2016-09-11name text destination pointer variableYamaArashi
2016-07-18Clean up text commandsdannye
2016-06-12more syncing with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-29constants for PrintNumberYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Comment naming screendannye
also use more joypad constants
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-30Split the text engine out of home.asm.yenatch