| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-02-13 | Identify hUILayoutFlags | Rangi | 1 | -1/+1 | |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -0/+4 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -20/+20 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -9/+9 | |
| 2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | 1 | -17/+17 | |
| Fixes #260 | |||||
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -268/+189 | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -1/+1 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -6/+6 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -168/+168 | |
| in instructions like add a, x | |||||
| 2016-09-11 | name text destination pointer variable | YamaArashi | 1 | -5/+5 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -23/+27 | |
| 2016-06-12 | more syncing with pokeyellow | YamaArashi | 1 | -86/+75 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -2/+2 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -8/+8 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -48/+48 | |
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-08-05 | Use more lb | dannye | 1 | -2/+2 | |
| and other clean up | |||||
| 2015-07-29 | constants for PrintNumber | YamaArashi | 1 | -1/+1 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -4/+4 | |
| 2015-07-21 | Name some battle sound effects | dannye | 1 | -2/+2 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -7/+7 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -11/+11 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -3/+3 | |
| 2015-07-14 | Comment naming screen | dannye | 1 | -2/+2 | |
| also use more joypad constants | |||||
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -13/+13 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -4/+4 | |
| 2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -40/+20 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -3/+3 | |
| 2014-05-30 | Split the text engine out of home.asm. | yenatch | 1 | -0/+738 | |
