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* more syncing with pokeyellowYamaArashi2016-06-12
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* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* No more W_dannye2015-08-30
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* Use more lbdannye2015-08-05
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-29
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* yet more namingYamaArashi2015-07-25
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* Name some battle sound effectsdannye2015-07-21
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* Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* hall of fame / creditsYamaArashi2015-07-14
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* Comment naming screendannye2015-07-14
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-14
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* Use more *Coorddannye2015-07-14
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented battle stuffYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Split the text engine out of home.asm.yenatch2014-05-30