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* Fix typos up to end of home/audio.asmluckytyphlosion2015-08-091-5/+5
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* Attempt to make Yellow Buildable, part 5luckytyphlosion2015-08-021-1/+1
| | | | Rest of unknown pointers in homebank, fix some function names.
* Attempt to make yellow buildable, part 4luckytyphlosion2015-08-011-8/+8
| | | | Hardcoded pointers, dr (define rom) macro.
* Fixed many homebank functions.luckytyphlosion2015-06-071-73/+79
| | | | | | Func_159b, fade.asm, init.asm, lcdc.asm, play_time.asm, serial.asm, text.asm. Added some wram/hram addresses too.
* commented battle stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-4/+4
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-40/+20
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* Split the text engine out of home.asm.yenatch2014-05-301-0/+738