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| * shake screen functionsYamaArashi2015-07-121-1/+1
* | Use more *Coorddannye2015-07-143-9/+9
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* Start using text predef macrosdannye2015-07-041-3/+3
* No more ldhU-Daniel-PC\Daniel2015-07-031-2/+2
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-036-36/+36
* EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-011-312/+312
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+1
* commented battle stuffYamaArashi2015-02-071-1/+1
* Fix typo in nameYamaArashi2015-02-071-2/+1
* serial/trade/miscYamaArashi2015-02-074-319/+328
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
* Rename hVBlank* constants to h*.yenatch2014-09-232-4/+4
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-209-235/+237
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| * Commented/labelled misc functionsYamaArashi2014-09-144-65/+66
| * Commented more sprite and map codeYamaArashi2014-09-135-131/+133
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-22/+21
| * Labelled many functions/variablesYamaArashi2014-08-083-6/+6
* | Split copy and serial functions out of home.asm.yenatch2014-08-124-0/+559
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-253-60/+30
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-18/+9
* Use macros to define predefs.yenatch2014-06-161-4/+2
* Fix a typo in home/vcopy.asm.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-14/+14
* Split more code out of home.asm.yenatch2014-05-317-0/+1591
* Split the text engine out of home.asm.yenatch2014-05-301-0/+738
* Split out joypad and overworld code from home.asm.yenatch2014-05-302-0/+2458