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| * shake screen functionsYamaArashi2015-07-121-1/+1
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* | Use more *Coorddannye2015-07-143-9/+9
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-3/+3
| | | | also sprite direction constants
* No more ldhU-Daniel-PC\Daniel2015-07-031-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-036-36/+36
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-011-312/+312
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+1
| | | | RenaKunisaki
* commented battle stuffYamaArashi2015-02-071-1/+1
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* Fix typo in nameYamaArashi2015-02-071-2/+1
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* serial/trade/miscYamaArashi2015-02-074-319/+328
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
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* Rename hVBlank* constants to h*.yenatch2014-09-232-4/+4
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-209-235/+237
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-144-65/+66
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| * Commented more sprite and map codeYamaArashi2014-09-135-131/+133
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-22/+21
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| * Labelled many functions/variablesYamaArashi2014-08-083-6/+6
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* | Split copy and serial functions out of home.asm.yenatch2014-08-124-0/+559
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-253-60/+30
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-18/+9
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* Use macros to define predefs.yenatch2014-06-161-4/+2
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* Fix a typo in home/vcopy.asm.yenatch2014-06-161-1/+1
| | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-14/+14
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* Split more code out of home.asm.yenatch2014-05-317-0/+1591
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* Split the text engine out of home.asm.yenatch2014-05-301-0/+738
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* Split out joypad and overworld code from home.asm.yenatch2014-05-302-0/+2458