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* commented battle stuffYamaArashi2015-02-07
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* Fix typo in nameYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
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* Rename hVBlank* constants to h*.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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| * Labelled many functions/variablesYamaArashi2014-08-08
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* | Split copy and serial functions out of home.asm.yenatch2014-08-12
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use macros to define predefs.yenatch2014-06-16
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* Fix a typo in home/vcopy.asm.yenatch2014-06-16
| | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* More music bank referencesU-Fish-PC\Daniel2014-06-10
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Split more code out of home.asm.yenatch2014-05-31
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* Split the text engine out of home.asm.yenatch2014-05-30
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* Split out joypad and overworld code from home.asm.yenatch2014-05-30