| Commit message (Collapse) | Author | Age | ||
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| * | commented battle stuff | YamaArashi | 2015-02-07 | |
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| * | Fix typo in name | YamaArashi | 2015-02-07 | |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | |
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| * | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 | |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | |
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| * | | Split copy and serial functions out of home.asm. | yenatch | 2014-08-12 | |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | |
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| * | Fix a typo in home/vcopy.asm. | yenatch | 2014-06-16 | |
| | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | |||
| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | |
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| * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 | |
| | | | | | Now the AUDIO constants in audio.asm can be edited freely | |||
| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | Split more code out of home.asm. | yenatch | 2014-05-31 | |
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| * | Split the text engine out of home.asm. | yenatch | 2014-05-30 | |
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| * | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | |
