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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-253-60/+30
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-18/+9
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* Use macros to define predefs.yenatch2014-06-161-4/+2
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* Fix a typo in home/vcopy.asm.yenatch2014-06-161-1/+1
| | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-14/+14
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* Split more code out of home.asm.yenatch2014-05-317-0/+1591
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* Split the text engine out of home.asm.yenatch2014-05-301-0/+738
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* Split out joypad and overworld code from home.asm.yenatch2014-05-302-0/+2458