aboutsummaryrefslogtreecommitdiffstats
path: root/macros.asm (follow)
Commit message (Collapse)AuthorAge
* TX_ASMU-Daniel-PC\Daniel2015-07-03
|
* Added bcd macros with coins and money aliases.Marcus Huderle2015-02-04
|
* Uncomment useful macros.stag0192014-11-04
|
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
| |
* | Add macros for text predefs.yenatch2014-09-17
| |
* | Enumerate move constants and add unnamed animation constants.yenatch2014-09-17
| |
* | Use a macro for move attributes.yenatch2014-09-01
|/ | | | The formatting was pretty bad, so that's fixed too.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros to define predefs.yenatch2014-06-16
|
* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
|
* Clean up white spaceU-Fish-PC\Daniel2014-06-09
|
* Improve music command namesU-Fish-PC\Daniel2014-06-09
|
* Use wOverworldMap in macros.yenatch2014-05-27
|
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | This fixes some more static wram addresses.
* Comment some more bank 0 functions.yenatch2014-05-23
|
* Use callba/callab macros for cross-bank calls.yenatch2014-04-22
|
* Name the tilesets and give them constants.yenatch2014-04-03
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* rename and add some text macrosyenatch2014-01-22
| | | | | | cont replaces next, and next becomes a generic newline. para replaces page (now used for pokedex entries). dex ends a pokedex entry.
* Add text macrosyenatch2014-01-21
| | | | | | | | | | | | | | | | | Before text looked like: _CeladonCityText2: ; a5a4b (29:5a4b) db $0, "Heheh! This GYM", $4f db "is great! It's", $55 db "full of women!", $57 Now it looks like: _CeladonCityText2: ; a5a4b (29:5a4b) text "Heheh! This GYM" line "is great! It's" next "full of women!" done
* Cleaned map connections with macros.Marcus Huderle2013-12-20
|
* split rgbasm macros into macros.asmyenatch2013-12-05