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2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-12/+12
2025-08-17Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi1-0/+12
2025-08-03Try to catch missing commas in `tmhm` learnsetsRangi421-0/+1
2024-12-16Use "gray", not "grey"Rangi421-1/+1
This matches the in-game text, e.g. Pewter is "A Stone Gray City"
2023-11-20Add `bigdw` and `dc` data macrosRangi421-0/+11
2022-06-06RGBDS syntax updates (#86)vulcandth1-45/+45
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-39/+39
New MACRO and DEF syntax
2021-11-23Use compound assignment operatorsRangi1-1/+1
2021-11-06Use `dn` for wave instrument samples, like pokecrystalRangi1-9/+18
2021-05-30Eliminate unnecessary data macrosRangi1-8/+0
2021-04-18Use pokecrystal's sine_table macroRangi1-4/+4
2021-04-17Use rgbds 0.5.0 features:Rangi1-15/+5
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2021-01-06The 'tmhm' macro adjusts to the number of TMs/HMsRangi1-25/+25
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Start reorganizing pokeyellowRangi1-0/+9
2020-11-04Sync with pokereddannye1-0/+80
2020-07-07Sync coordinate macros with pokecrystalRangi1-1/+1
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi1-13/+13
MACRO/ENDM, etc)
2020-07-05TM/HM constants named after movesRangi1-5/+9
2020-07-05Port pokecrystal's base data and tmhm structureRangi1-9/+27
To do: TM/HM constants named after moves
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-4/+0
2020-07-03Organize macros/ like pokecrystalRangi1-0/+62
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.