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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-12/+12
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* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-171-0/+12
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* Try to catch missing commas in `tmhm` learnsetsRangi422025-08-031-0/+1
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* Use "gray", not "grey"Rangi422024-12-161-1/+1
| | | | This matches the in-game text, e.g. Pewter is "A Stone Gray City"
* Add `bigdw` and `dc` data macrosRangi422023-11-201-0/+11
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* RGBDS syntax updates (#358)vulcandth2022-06-061-39/+39
| | | New MACRO and DEF syntax
* Use compound assignment operatorsRangi2021-11-231-1/+1
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* Use `dn` for wave instrument samples, like pokecrystalRangi2021-11-061-9/+18
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* Eliminate unnecessary data macrosRangi2021-05-301-8/+0
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* Use rgbds 0.5.0 features:Rangi2021-04-171-15/+5
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-061-25/+25
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* Fix file modesdannye2020-11-141-0/+0
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* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
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* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-061-13/+13
| | | | MACRO/ENDM, etc)
* TM/HM constants named after movesRangi2020-07-051-5/+9
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* Port pokecrystal's base data and tmhm structureRangi2020-07-051-9/+27
| | | | To do: TM/HM constants named after moves
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+0
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* Organize macros/ like pokecrystalRangi2020-07-031-0/+62
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.