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* Use rgbds 0.5.0 features:Rangi2021-04-171-34/+18
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi2021-04-131-10/+17
| | | | (#318)
* Simplify the def_warps_to macroRangi2021-02-231-14/+8
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* Comments explain the def_warps_to macrosRangi2020-08-181-0/+2
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* Implement def_warps_to in a simpler wayRangi2020-08-171-16/+12
| | | | Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
* Fix keyword capitalization and indentationRangi2020-08-171-18/+17
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* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-171-0/+23
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* Use def_* macros for automatic map event countsRangi2020-08-171-0/+30
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-0/+8
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Don't compare strings with ==; use STRCMPRangi2020-07-141-4/+4
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-0/+21
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* Clean up some data, using macros for multiline list entriesRangi2020-07-141-44/+6
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* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-061-16/+16
| | | | MACRO/ENDM, etc)
* Organize macros/ like pokecrystalRangi2020-07-031-0/+184
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.