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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
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*
Define constants for audio commands
Rangi
2020-07-16
1
-20
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+68
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*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-0
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+8
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'dbmapcoord' has X, Y order like other coordinate-related data macros
*
Don't compare strings with ==; use STRCMP
Rangi
2020-07-14
1
-4
/
+4
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*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-0
/
+21
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*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
1
-44
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+6
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*
Use const_skip and const_next macros for brevity
Rangi
2020-07-09
1
-33
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+35
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*
Eliminate enum: use const instead, with case-by-case parallel const ↵
Rangi
2020-07-09
1
-38
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+38
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implementations
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
2
-3
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+3
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*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-2
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+1
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*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
1
-3
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+3
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Fixes #260
*
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵
Rangi
2020-07-06
3
-22
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+22
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MACRO/ENDM, etc)
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-62
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+195
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*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
2020-07-04
1
-6
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+6
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by rgbds 0.4.0)
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
4
-0
/
+919
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.