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* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-031-4/+4
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* Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-251-1/+6
| | | | magnitude arguments
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-181-19/+50
| | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
* Update labels to match new audio macro namesdannye2019-08-171-0/+8
| | | | and synchronize engine_2 and engine_3 with engine_1
* Use generic names for noise instrumentsdannye2019-07-281-101/+11
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-271-68/+37
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Avoid "Warning: Left shift of negative value" from rgbdsRangi2018-07-081-1/+1
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* Updated the introPokeglitch2018-06-221-0/+4
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* sfxnote parameter 1 is length, not dutydannye2018-03-191-2/+2
| | | | also bumb submodule
* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-161-5/+14
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* Break up pitchenvelope parameters into length and pitch changedannye2018-03-161-4/+9
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* Made some changesEggy02018-03-161-3/+3
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* Update audio_macros.asmEggy02018-03-161-3/+3
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* Changing macro namesEggy02018-03-161-3/+3
| | | | | | | Changing the following macro names: unknownsfx0x20 to SquareSound - This command, when used in an .asm file that defines an audio piece, generates a square tone modulated by 4 values. unknownnoise0x20 to NoiseSound - This command is similar to SquareSound, but it uses 3 values instead of 4 and generates noise instead of a square tone. unknownsfx0x10 to eSquarePitchEnvelope - This command is not an unknown sound effect, but a modifier for the above two commands which it precedes; it takes one decimal value which is translated into a hexadecimal value when used by the system, and depending on the second digit of this hex value the sounds generated by SquareSound and NoiseSound will have their frequency slide either up (1-7) or down (9-F) or not at all (0,8). E.g. typing 23 will have the system read $17, which will modulate the frequency to slide up because the second digit is 7.
* Use base 10 (note, the previous commit resolves #173)Remy Oukaour2018-01-291-1/+1
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* Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour2018-01-291-0/+22
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* Fix typos in commentsdannye2017-06-241-1/+1
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* Split macros.asmdannye2016-07-315-0/+1206