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* Fix file modesdannye2020-11-145-0/+0
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* Sync home and macro code with pokeyellowRangi2020-11-052-1/+14
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* Comments explain the def_warps_to macrosRangi2020-08-181-0/+2
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* Implement def_warps_to in a simpler wayRangi2020-08-171-16/+12
| | | | Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
* Fix keyword capitalization and indentationRangi2020-08-171-18/+17
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* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-171-0/+23
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* Use def_* macros for automatic map event countsRangi2020-08-171-0/+30
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-0/+5
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* Define constants for audio commandsRangi2020-07-161-20/+68
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* Reformat map scripts' coordinate and movement dataRangi2020-07-162-0/+13
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Don't compare strings with ==; use STRCMPRangi2020-07-141-4/+4
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-0/+21
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* Clean up some data, using macros for multiline list entriesRangi2020-07-142-44/+12
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* Use const_skip and const_next macros for brevityRangi2020-07-092-33/+51
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* Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi2020-07-093-81/+62
| | | | implementations
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-1/+2
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-1/+2
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* Sync coordinate macros with pokecrystalRangi2020-07-075-46/+60
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* Use HIGH() and LOW()Rangi2020-07-071-2/+1
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-6/+4
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-3/+3
| | | | Fixes #260
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-067-49/+49
| | | | MACRO/ENDM, etc)
* TM/HM constants named after movesRangi2020-07-051-5/+9
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* Port pokecrystal's base data and tmhm structureRangi2020-07-051-9/+27
| | | | To do: TM/HM constants named after moves
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+5
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-052-4/+17
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-042-62/+206
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-042-6/+98
| | | | by rgbds 0.4.0)
* Move more code from home.asm to home/Rangi2020-07-031-21/+4
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
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* Organize macros/ like pokecrystalRangi2020-07-0311-334/+338
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Simplify map connectionsRangi2020-07-031-83/+90
| | | | To do: Polished Map support for detecting the tileset
* Reorganize constants/Rangi2020-07-031-0/+4
| | | | To do: add comments associating constants with data and code
* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-031-4/+4
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* Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-251-1/+6
| | | | magnitude arguments
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-181-19/+50
| | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
* Update labels to match new audio macro namesdannye2019-08-171-0/+8
| | | | and synchronize engine_2 and engine_3 with engine_1
* Use generic names for noise instrumentsdannye2019-07-281-101/+11
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-271-68/+37
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Avoid "Warning: Left shift of negative value" from rgbdsRangi2018-07-081-1/+1
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* Updated the introPokeglitch2018-06-221-0/+4
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* sfxnote parameter 1 is length, not dutydannye2018-03-191-2/+2
| | | | also bumb submodule
* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-161-5/+14
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* Break up pitchenvelope parameters into length and pitch changedannye2018-03-161-4/+9
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* Made some changesEggy02018-03-161-3/+3
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* Update audio_macros.asmEggy02018-03-161-3/+3
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* Changing macro namesEggy02018-03-161-3/+3
| | | | | | | Changing the following macro names: unknownsfx0x20 to SquareSound - This command, when used in an .asm file that defines an audio piece, generates a square tone modulated by 4 values. unknownnoise0x20 to NoiseSound - This command is similar to SquareSound, but it uses 3 values instead of 4 and generates noise instead of a square tone. unknownsfx0x10 to eSquarePitchEnvelope - This command is not an unknown sound effect, but a modifier for the above two commands which it precedes; it takes one decimal value which is translated into a hexadecimal value when used by the system, and depending on the second digit of this hex value the sounds generated by SquareSound and NoiseSound will have their frequency slide either up (1-7) or down (9-F) or not at all (0,8). E.g. typing 23 will have the system read $17, which will modulate the frequency to slide up because the second digit is 7.
* Use base 10 (note, the previous commit resolves #173)Remy Oukaour2018-01-291-1/+1
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* Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour2018-01-291-0/+22
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