| Commit message (Collapse) | Author | Age |
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This matches the in-game text, e.g. Pewter is "A Stone Gray City"
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Prevents defining more hidden items than the flag array has room for
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This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
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New MACRO and DEF syntax
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* Update sign to bg_event #289
* Rename warp to warp_event
* Replace object to object_event
* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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(#318)
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Fixes #312
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Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
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'dbmapcoord' has X, Y order like other coordinate-related data macros
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implementations
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Fixes #260
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MACRO/ENDM, etc)
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