| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 1 | -1/+1 | |
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 1 | -0/+2 | |
| animation data labels+constants) | |||||
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -1/+1 | |
| 2020-07-07 | Names for more SECTIONs | Rangi | 1 | -31/+39 | |
| 2020-07-03 | Factor out Mew's pics and base data | Rangi | 1 | -5/+1 | |
| 2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 1 | -58/+6 | |
| 2020-07-03 | Factor out data/sprites/ | Rangi | 1 | -1/+1 | |
| 2020-07-03 | Make suggested edits: | Rangi | 1 | -1/+1 | |
| - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | |||||
| 2020-07-03 | Split up engine/events/hidden_object_functions | Rangi | 1 | -5/+25 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -16/+15 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-03 | Add engine/movie/oak_speech/ subdirectory | Rangi | 1 | -4/+4 | |
| 2020-07-03 | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | 1 | -0/+5 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -109/+109 | |
| 2020-06-27 | Merge pic/ into gfx/ | Rangi | 1 | -5/+5 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -26/+26 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1742/+24 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -0/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -898/+904 | |
| Polished Map | |||||
| 2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | 1 | -36/+36 | |
| 2018-07-28 | Another map header fix | Pokeglitch | 1 | -0/+1 | |
| 2018-07-28 | Fixed some map header files | Pokeglitch | 1 | -0/+1 | |
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 1 | -16/+17 | |
| 2018-01-29 | INCBIN don't start with tabs | Remy Oukaour | 1 | -16/+9 | |
| 2017-03-21 | Revert "Fix floating sections" | AntonioND | 1 | -36/+36 | |
| This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2017-03-14 | Fix floating sections | AntonioND | 1 | -36/+36 | |
| This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2016-12-31 | split code out of main.asm | YamaArashi | 1 | -2672/+19 | |
| 2016-09-17 | split bank 1 into files | YamaArashi | 1 | -1475/+11 | |
| 2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | 1 | -505/+5 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -7/+14 | |
| 2016-06-12 | sync tileset WRAM labels | YamaArashi | 1 | -2/+2 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -9/+9 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -112/+112 | |
| 2016-06-07 | Remove the Beach House option. | IIMarckus | 1 | -20/+0 | |
| 2015-08-30 | No more wram_constants.asm | dannye | 1 | -2/+2 | |
| unfortunately, this means manually declaring the wEnemyMon1 party struct | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -88/+88 | |
| 2015-08-29 | added constants for item capacity | YamaArashi | 1 | -5/+5 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -3/+6 | |
| 2015-08-14 | add border constant and clear up misnomer | YamaArashi | 1 | -5/+5 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -6/+8 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -1/+1 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -1/+1 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -8/+8 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -6/+19 | |
| 2015-08-07 | fixed names | YamaArashi | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -11/+11 | |
| and other clean up | |||||
| 2015-07-29 | constants for PrintNumber | YamaArashi | 1 | -6/+6 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -8/+8 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -31/+31 | |
| 2015-07-24 | Use more wram labels and other constants | xCrystal | 1 | -4/+4 | |
