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* | | * analyzed assembly related to handling spritesMr Wint2013-03-171-1888/+2515
* | | * added EQU constants for mon header RAM areaMr Wint2013-03-131-854/+1084
* | | * added verification (equality test) for blue version buildMr Wint2013-03-121-36/+233
* | | formatted attack effects and use more EQUsMr Wint2013-03-121-511/+33645
* | | in-battle enemy move selection routinesMr Wint2013-03-041-14/+461
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* | Point out an unused warp noticed by Torchickens.IIMarckus2012-12-221-1/+1
* | Removed more incbins from scripts.IIMarckus2012-12-211-13/+97
* | Remove more incbins from scripts.IIMarckus2012-12-211-4/+164
* | Remove more incbins from scripts.IIMarckus2012-12-211-20/+62
* | Remove more incbins from scripts.IIMarckus2012-12-211-12/+19
* | Remove more incbins from scripts.IIMarckus2012-12-211-8/+81
* | Remove another incbin from script.IIMarckus2012-12-211-1/+9
* | Fix previous.IIMarckus2012-12-211-23/+23
* | Remove another incbin from scripts.IIMarckus2012-12-211-2/+33
* | Remove more incbin from scripts.IIMarckus2012-12-211-2/+61
* | Remove more incbins from map scripts.IIMarckus2012-12-211-11/+35
* | Remove redundant text labels.IIMarckus2012-12-211-148/+45
* | Remove incbin in Silph Co 4F.IIMarckus2012-12-211-5/+82
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* Whitespace.IIMarckus2012-11-021-48/+48
* Add routine that sends SGB packetssawakita2012-11-011-1/+86
* Use more meaningful local labels in bank 0sawakita2012-11-011-7/+7
* Get rid of "\@" symbols used in local labelssawakita2012-10-021-2423/+2423
* DisplayDexRating. It sucks that I can't use a label for the dbw macro, as tha...stag0192012-09-201-2/+90
* Code dealing with palettes. Really, does anyone know if bit 3 of battle statu...stag0192012-09-201-1/+34
* Type effectiveness display message. That's right, I did some work for once.stag0192012-09-201-1/+10
* Add more scripts from Champion Rival’s room.IIMarckus2012-08-261-26/+186
* Add the boulder checking code in Seafoam Islands.IIMarckus2012-08-261-20/+54
* Some label improvements.IIMarckus2012-08-241-230/+232
* Add more scripts from Bill's house.IIMarckus2012-08-241-4/+96
* Add more scripts from Route 8 gatehouse.IIMarckus2012-08-241-4/+28
* Add more scripts from the Route 7 gatehouse.IIMarckus2012-08-241-5/+30
* Add more scripts from the Route 5 gatehouse.IIMarckus2012-08-241-5/+23
* Add more scripts from Vermilion City.IIMarckus2012-08-241-10/+60
* Add another script from Cerulean City.IIMarckus2012-08-241-3/+21
* Add the rest of the Viridian City scripts.IIMarckus2012-08-241-8/+119
* Remove unneeded comments.IIMarckus2012-08-211-6/+6
* Fix several labels and add remaining scripts from Pewter City.IIMarckus2012-08-211-74/+209
* Use labels for $34bf, and add some more code from Pewter City.IIMarckus2012-08-211-20/+40
* Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.IIMarckus2012-07-141-29/+29
* Add the ▶ symbol to the text preprocessor.IIMarckus2012-07-071-13/+13
* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
* “$f0 ; currency symbol” → “¥”IIMarckus2012-05-311-1/+1
* Add trainer data added or changed in Yellow.IIMarckus2012-05-231-0/+131
* Add trainer special movesets from Yellow.IIMarckus2012-05-231-0/+162
* Merge Xeon’s stuff.IIMarckus2012-05-131-72/+182
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| * disassembled and named some general functionsxeons2012-04-071-2/+34
| * fix a few things I did wrongxeons2012-03-301-12/+12
| * Forced biking or surfing map handling functionsxeons2012-03-301-4/+81
* | Some random label(s) somewhere...stag0192012-03-301-4/+4
* | CinnabarGymScript_Unknown75759/CinnabarGymScript_Unknown75772stag0192012-03-291-1/+16