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* | | * analyzed assembly related to handling spritesMr Wint2013-03-171-1888/+2515
| | | | | | | | | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* | | * added EQU constants for mon header RAM areaMr Wint2013-03-131-854/+1084
| | | | | | | | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
* | | * added verification (equality test) for blue version buildMr Wint2013-03-121-36/+233
| | | | | | | | | | | | | | | * changed analyze_incbins to recognize generated label addresses * fixed bank 1D assembly to make blue version build correctly
* | | formatted attack effects and use more EQUsMr Wint2013-03-121-511/+33645
| | | | | | | | | | | | automatically extracted and included a bunch of assembly
* | | in-battle enemy move selection routinesMr Wint2013-03-041-14/+461
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* | Point out an unused warp noticed by Torchickens.IIMarckus2012-12-221-1/+1
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* | Removed more incbins from scripts.IIMarckus2012-12-211-13/+97
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* | Remove more incbins from scripts.IIMarckus2012-12-211-4/+164
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* | Remove more incbins from scripts.IIMarckus2012-12-211-20/+62
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* | Remove more incbins from scripts.IIMarckus2012-12-211-12/+19
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* | Remove more incbins from scripts.IIMarckus2012-12-211-8/+81
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* | Remove another incbin from script.IIMarckus2012-12-211-1/+9
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* | Fix previous.IIMarckus2012-12-211-23/+23
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* | Remove another incbin from scripts.IIMarckus2012-12-211-2/+33
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* | Remove more incbin from scripts.IIMarckus2012-12-211-2/+61
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* | Remove more incbins from map scripts.IIMarckus2012-12-211-11/+35
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* | Remove redundant text labels.IIMarckus2012-12-211-148/+45
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* | Remove incbin in Silph Co 4F.IIMarckus2012-12-211-5/+82
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* Whitespace.IIMarckus2012-11-021-48/+48
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* Add routine that sends SGB packetssawakita2012-11-011-1/+86
| | | | | The delaying routine Wait7000, called after each single packet sending is disassembled too.
* Use more meaningful local labels in bank 0sawakita2012-11-011-7/+7
| | | | Involved routines are: DisableLCD, CleanLCD_OAM, ResetLCD_OAM.
* Get rid of "\@" symbols used in local labelssawakita2012-10-021-2423/+2423
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* DisplayDexRating. It sucks that I can't use a label for the dbw macro, as ↵stag0192012-09-201-2/+90
| | | | that would make DexRatingsTable look a lot cleaner.
* Code dealing with palettes. Really, does anyone know if bit 3 of battle ↵stag0192012-09-201-1/+34
| | | | status 3 is used?
* Type effectiveness display message. That's right, I did some work for once.stag0192012-09-201-1/+10
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* Add more scripts from Champion Rival’s room.IIMarckus2012-08-261-26/+186
| | | | | hg-commit-id: c58013f6cc9b
* Add the boulder checking code in Seafoam Islands.IIMarckus2012-08-261-20/+54
| | | | | hg-commit-id: e6031dbbcc5b
* Some label improvements.IIMarckus2012-08-241-230/+232
| | | | | hg-commit-id: fa7dbcf6d009
* Add more scripts from Bill's house.IIMarckus2012-08-241-4/+96
| | | | | hg-commit-id: 3f7889ebb268
* Add more scripts from Route 8 gatehouse.IIMarckus2012-08-241-4/+28
| | | | | hg-commit-id: a8a00403ba8d
* Add more scripts from the Route 7 gatehouse.IIMarckus2012-08-241-5/+30
| | | | | hg-commit-id: fe4704b8c229
* Add more scripts from the Route 5 gatehouse.IIMarckus2012-08-241-5/+23
| | | | | hg-commit-id: 3c09361e959e
* Add more scripts from Vermilion City.IIMarckus2012-08-241-10/+60
| | | | | hg-commit-id: 79ca005394d3
* Add another script from Cerulean City.IIMarckus2012-08-241-3/+21
| | | | | hg-commit-id: f4bac0f8f57d
* Add the rest of the Viridian City scripts.IIMarckus2012-08-241-8/+119
| | | | | hg-commit-id: 3d00648148ac
* Remove unneeded comments.IIMarckus2012-08-211-6/+6
| | | | | hg-commit-id: 2b946e17be3f
* Fix several labels and add remaining scripts from Pewter City.IIMarckus2012-08-211-74/+209
| | | | | hg-commit-id: 86759463ed88
* Use labels for $34bf, and add some more code from Pewter City.IIMarckus2012-08-211-20/+40
| | | | | hg-commit-id: a0c6d0201b95
* Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.IIMarckus2012-07-141-29/+29
| | | | | hg-commit-id: 3788e38a85f6
* Add the ▶ symbol to the text preprocessor.IIMarckus2012-07-071-13/+13
| | | | | hg-commit-id: e3d1729bf4c4
* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
| | | | | | | Noticed by Danni-E 33. hg-commit-id: 93a11989d9db
* “$f0 ; currency symbol” → “¥”IIMarckus2012-05-311-1/+1
| | | | | hg-commit-id: 3adf6574394f
* Add trainer data added or changed in Yellow.IIMarckus2012-05-231-0/+131
| | | | | hg-commit-id: 13217429ddf5
* Add trainer special movesets from Yellow.IIMarckus2012-05-231-0/+162
| | | | | hg-commit-id: 93c231df8a92
* Merge Xeon’s stuff.IIMarckus2012-05-131-72/+182
|\ | | | | | | | | hg-commit-id: 6a40706a4bb2
| * disassembled and named some general functionsxeons2012-04-071-2/+34
| | | | | | | | | | hg-commit-id: 16b81dc4ca99
| * fix a few things I did wrongxeons2012-03-301-12/+12
| | | | | | | | | | hg-commit-id: 919adffe4381
| * Forced biking or surfing map handling functionsxeons2012-03-301-4/+81
| | | | | | | | | | hg-commit-id: 7980878962c4
* | Some random label(s) somewhere...stag0192012-03-301-4/+4
| | | | | | | | | | hg-commit-id: 66036833f01f
* | CinnabarGymScript_Unknown75759/CinnabarGymScript_Unknown75772stag0192012-03-291-1/+16
| | | | | | | | | | hg-commit-id: db5196572497