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* | FuchsiaGymScript_Unknown75453... probably needs a better name...stag0192012-03-291-1/+8
* | Unknown_7657e and related stuff started. Needs work...stag0192012-03-291-6/+117
* | The save sound from Pokemon Red, and Pokemon Blue.stag0192012-03-261-1/+140
* | The pointer list at the end of bank 0.stag0192012-03-261-1/+69
* | 0x45023: Shaves 10 more bytes from rbdiff.stag0192012-03-261-2/+85
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* ActivatePC and associated stuff...stag0192012-03-231-1/+111
* Comments are spaced out instead of tabbed out.stag0192012-03-231-115/+115
* Work around a bug in textpre.py.IIMarckus2012-03-221-1/+1
* SubstituteEffectHandler from smkdan.stag0192012-03-221-11/+77
* CheckTargetSubstitute from smkdan's docs.stag0192012-03-221-4/+16
* FreezeBurnParalyzeEffect and other various status stuff (from smkdan).stag0192012-03-221-2/+141
* JumpMoveEffect from smkdan's docs.stag0192012-03-221-1/+21
* MoreCalculateDamage (you pick a better name)...stag0192012-03-221-3/+67
* Some small CalculateDamage fixes.stag0192012-03-211-11/+11
* CalculateDamage routine from smkdan added.stag0192012-03-211-2/+104
* Expand hidden coin functions.IIMarckus2012-03-191-18/+109
* Expand the HiddenItems function.IIMarckus2012-03-181-7/+134
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-151-15/+75
* Random labels in place.stag0192012-03-151-9/+9
* Use labels instead of constant pointers for hidden items and hidden coins.IIMarckus2012-03-151-66/+68
* Fix case.IIMarckus2012-03-151-4/+4
* Replace magic numbers with item names for hidden objects that are items.IIMarckus2012-03-151-54/+54
* Replace pointers to GymStatues with labels.IIMarckus2012-03-141-14/+14
* Dump hidden objects.IIMarckus2012-03-141-2/+695
* Another two random pointer byte difference from Red/Blue.stag0192012-03-071-5/+9
* Random Bank1D labels. Less byte differences in Blue.stag0192012-03-071-67/+115
* Pokemon overworld spritesstag0192012-03-071-1/+81
* Cries.stag0192012-03-071-3/+196
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-071-8/+11
* Specified python2 executable. (Some systems default to Python 3.)Sanky2012-03-061-14/+29
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| * MergeSanky2012-03-051-147/+75
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| * | Some graphics extracted.Sanky2012-02-261-14/+29
* | | List of maps with hidden objects.IIMarckus2012-03-051-1/+91
* | | Whitespace.IIMarckus2012-03-051-156/+158
* | | Add the code for gym statues.IIMarckus2012-03-051-1/+40
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* | Add "×" in text.IIMarckus2012-03-051-2/+2
* | More ¥.IIMarckus2012-03-041-17/+17
* | Use ¥ in text strings.IIMarckus2012-03-041-3/+3
* | Replace redundant text labels (for Mart signs, etc.)IIMarckus2012-03-041-125/+53
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* More status screen disasmSanky2012-02-251-43/+122
* Both status screen pages disassembledSanky2012-02-251-8/+215
* Cleanup/update of status screen code so it can be merged inSanky2012-02-251-1/+146
* Restrict an argument to 8 bits. Fixes the build on some architectures.IIMarckus2012-02-211-1/+1
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-201-15/+657
* disasm of remaining use item functionsYamaArashi2012-02-191-153/+789
* fix some labels/comments regarding stat namesYamaArashi2012-02-181-7/+7
* disasm of item use code for healing items, vitamins, evolution stones, TM's/H...YamaArashi2012-02-181-194/+1357
* call $1372 -> call LoadMonDataBryan Bishop2012-02-141-1/+1
* fix syntax errors in main.asmBryan Bishop2012-02-141-2/+2
* disasm of options menuYamaArashi2012-02-121-16/+315