| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 |
| | | |||
| * | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 2020-08-28 |
| | | |||
| * | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 2020-07-16 |
| | | | | | animation data labels+constants) | ||
| * | Disassemble the BLUEMONS.GB debug ROM | Rangi | 2020-07-15 |
| | | |||
| * | Names for more SECTIONs | Rangi | 2020-07-07 |
| | | |||
| * | Factor out Mew's pics and base data | Rangi | 2020-07-03 |
| | | |||
| * | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 2020-07-03 |
| | | |||
| * | Factor out data/sprites/ | Rangi | 2020-07-03 |
| | | |||
| * | Make suggested edits: | Rangi | 2020-07-03 |
| | | | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | ||
| * | Split up engine/events/hidden_object_functions | Rangi | 2020-07-03 |
| | | |||
| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Add engine/movie/oak_speech/ subdirectory | Rangi | 2020-07-03 |
| | | |||
| * | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | 2020-07-03 |
| | | |||
| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
| | | |||
| * | Merge pic/ into gfx/ | Rangi | 2020-06-27 |
| | | |||
| * | Organize gfx/ | Rangi | 2020-06-27 |
| | | |||
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||
| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 |
| | | | | | Polished Map | ||
| * | Clean up pre-linkerscript remnants. | luckytyphlosion | 2018-11-18 |
| | | |||
| * | Another map header fix | Pokeglitch | 2018-07-28 |
| | | |||
| * | Fixed some map header files | Pokeglitch | 2018-07-28 |
| | | |||
| * | Use rgbgfx and c tools instead of the submodule. | yenatch | 2018-03-10 |
| | | |||
| * | INCBIN don't start with tabs | Remy Oukaour | 2018-01-29 |
| | | |||
| * | Revert "Fix floating sections" | AntonioND | 2017-03-21 |
| | | | | | | | This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | ||
| * | Fix floating sections | AntonioND | 2017-03-14 |
| | | | | | | | | This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | ||
| * | split code out of main.asm | YamaArashi | 2016-12-31 |
| | | |||
| * | split bank 1 into files | YamaArashi | 2016-09-17 |
| | | |||
| * | pull some bank 1 code out of main.asm | YamaArashi | 2016-09-17 |
| | | |||
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 |
| |\ | |||
| | * | sync tileset WRAM labels | YamaArashi | 2016-06-12 |
| | | | |||
| * | | Clean up text commands | dannye | 2016-07-18 |
| |/ | |||
| * | Remove some leftover address comments | dannye | 2016-06-12 |
| | | |||
| * | remove address comments | YamaArashi | 2016-06-11 |
| | | |||
| * | Remove the Beach House option. | IIMarckus | 2016-06-07 |
| | | |||
| * | No more wram_constants.asm | dannye | 2015-08-30 |
| | | | | | unfortunately, this means manually declaring the wEnemyMon1 party struct | ||
| * | No more W_ | dannye | 2015-08-30 |
| | | |||
| * | added constants for item capacity | YamaArashi | 2015-08-29 |
| | | |||
| * | documented flags and misc. fixes | YamaArashi | 2015-08-29 |
| | | |||
| * | add border constant and clear up misnomer | YamaArashi | 2015-08-14 |
| | | |||
| * | named more variables | YamaArashi | 2015-08-12 |
| | | |||
| * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
| | | |||
| * | More joypad constants | dannye | 2015-08-11 |
| | | |||
| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
| | | |||
| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-08-10 |
| |\ | |||
| | * | fixed names | YamaArashi | 2015-08-07 |
| | | | |||
| * | | Replace some hardcoded data sizes | dannye | 2015-08-09 |
| |/ | |||
| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | constants for PrintNumber | YamaArashi | 2015-07-29 |
| | | |||
| * | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye | 2015-07-26 |
| |\ | |||
