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* Fix file modesdannye2020-11-14
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Names for more SECTIONsRangi2020-07-07
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* Factor out Mew's pics and base dataRangi2020-07-03
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* Factor out graphics INCBINs from main.asm to gfx/*.asmRangi2020-07-03
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* Factor out data/sprites/Rangi2020-07-03
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* Make suggested edits:Rangi2020-07-03
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Split up engine/events/hidden_object_functionsRangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-03
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* INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi2020-07-03
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Merge pic/ into gfx/Rangi2020-06-27
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* Organize gfx/Rangi2020-06-27
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-18
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* Another map header fixPokeglitch2018-07-28
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* Fixed some map header filesPokeglitch2018-07-28
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* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-10
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* INCBIN don't start with tabsRemy Oukaour2018-01-29
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* Revert "Fix floating sections"AntonioND2017-03-21
| | | | | | This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
* Fix floating sectionsAntonioND2017-03-14
| | | | | | | This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
* split code out of main.asmYamaArashi2016-12-31
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* split bank 1 into filesYamaArashi2016-09-17
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* pull some bank 1 code out of main.asmYamaArashi2016-09-17
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync tileset WRAM labelsYamaArashi2016-06-12
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* | Clean up text commandsdannye2016-07-18
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* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* Remove the Beach House option.IIMarckus2016-06-07
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* No more wram_constants.asmdannye2015-08-30
| | | | unfortunately, this means manually declaring the wEnemyMon1 party struct
* No more W_dannye2015-08-30
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* added constants for item capacityYamaArashi2015-08-29
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* documented flags and misc. fixesYamaArashi2015-08-29
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* add border constant and clear up misnomerYamaArashi2015-08-14
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* named more variablesYamaArashi2015-08-12
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* commented SGB palette stuffYamaArashi2015-08-12
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* More joypad constantsdannye2015-08-11
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-10
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| * fixed namesYamaArashi2015-08-07
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* | Replace some hardcoded data sizesdannye2015-08-09
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* Use more lbdannye2015-08-05
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-29
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* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-26
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