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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-551/+665
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-44/+50
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| * Commented more sprite and map codeYamaArashi2014-09-131-301/+320
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-104/+110
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| * Labelled many functions/variablesYamaArashi2014-08-081-11/+11
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| * Commented functionYamaArashi2014-07-281-93/+176
| | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-5/+5
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-30/+15
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* Use macros to define predefs.yenatch2014-06-161-2/+6
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-13/+13
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-6/+6
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-91/+91
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* Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
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* Split out joypad code from main.asm.yenatch2014-05-311-51/+1
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-26/+26
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-420/+420
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
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* Split out item fragment code.yenatch2014-05-251-57/+1
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* Split out overworld object movement.yenatch2014-05-251-859/+1
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* Try to clean up PrepareOAMData.yenatch2014-05-251-178/+2
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* Split out map sprite facing data.yenatch2014-05-251-58/+1
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* Label BCD math predefs.yenatch2014-05-251-44/+52
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
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* Rename joypad registers.yenatch2014-05-251-30/+31
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* Move bank 0 into home.asm.yenatch2014-05-251-10171/+1
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-189/+283
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* Use global labels for pics.yenatch2014-05-241-360/+357
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* Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745
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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-241-1/+1
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* Rename random number function and hram labels.yenatch2014-05-241-25/+30
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-488/+505
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* More complete hardware constants. Rename joypad constants.yenatch2014-05-231-3/+3
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* Use a dedicated label for base stats.yenatch2014-05-231-2/+3
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-131/+153
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-38987/+201
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* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-211-500/+2
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-47/+48
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* More misc relabellingU-Fish-PC\Daniel2014-05-211-63/+63
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* Misc relabellingU-Fish-PC\Daniel2014-05-211-168/+173
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-5/+5
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-949/+725
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-131-43/+44
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-289/+288
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| * Merged with yenatchMarcus Huderle2014-05-121-724/+365
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-271-154/+192
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-271-29/+34
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-221-576/+192
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