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| * Use more wram labels and other constantsxCrystal2015-07-241-4/+4
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* | yet more namingYamaArashi2015-07-251-8/+8
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* | more naming variablesYamaArashi2015-07-241-31/+31
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* | clean up wram aliasesYamaArashi2015-07-231-1/+1
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* named most of the used eventsYamaArashi2015-07-211-1/+1
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* enumerate eventsYamaArashi2015-07-201-9/+4
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* constants for flag actionsYamaArashi2015-07-191-9/+9
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-4/+4
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-4/+4
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* | Name sound effectsdannye2015-07-191-4/+4
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* Consolidate coord macrosdannye2015-07-181-24/+24
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* fix variable namingYamaArashi2015-07-181-8/+8
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* money / coins hram constantsYamaArashi2015-07-171-14/+14
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-161-198/+227
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| * menu stuffYamaArashi2015-07-151-43/+54
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| * more movement stuffYamaArashi2015-07-151-57/+60
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| * commented movement stuffYamaArashi2015-07-151-2/+2
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| * named wram variablesYamaArashi2015-07-141-7/+7
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| * field movesYamaArashi2015-07-141-74/+89
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-15/+15
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* | Swap trade center and battle centerdannye2015-07-161-18/+18
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Comment naming screendannye2015-07-141-1/+1
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-141-6/+6
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-66/+69
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-2/+2
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| * menu wram variable namesYamaArashi2015-07-131-5/+5
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| * movemon and removepokemon wram variablesYamaArashi2015-07-121-29/+29
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| * named wram variablesYamaArashi2015-07-121-30/+33
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* | Use more *Coorddannye2015-07-141-2/+2
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-2/+2
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-71/+71
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Further split bank e stuffxCrystal2015-04-011-1/+1
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* Rename battle files and split move effects Part 5xCrystal2015-04-011-4/+5
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-011-3/+9
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-011-4/+6
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-011-3/+5
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-011-3/+8
| | | | 1.asm, 4.asm, and 4_2.asm
* Rename some labelsYamaArashi2015-02-081-1/+1
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* named misc functionsYamaArashi2015-02-081-1/+1
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* Named wram symbolsYamaArashi2015-02-071-8/+8
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* commented battle stuffYamaArashi2015-02-071-1/+1
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* commented menu stuffYamaArashi2015-02-071-55/+55
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* serial/trade/miscYamaArashi2015-02-071-71/+86
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* Fix a few more bugs in the beach house.IIMarckus2014-10-171-6/+6
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* Modularize the beach house.IIMarckus2014-10-171-4/+7
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* Add the beach house tileset.IIMarckus2014-10-171-0/+10
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* Fix Route 19 for Yellow.IIMarckus2014-10-171-0/+4
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* Add more from the beach house.IIMarckus2014-10-171-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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