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* movemon and removepokemon wram variablesYamaArashi2015-07-121-29/+29
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* named wram variablesYamaArashi2015-07-121-30/+33
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* Start using text predef macrosdannye2015-07-041-2/+2
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-71/+71
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Further split bank e stuffxCrystal2015-04-011-1/+1
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* Rename battle files and split move effects Part 5xCrystal2015-04-011-4/+5
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-011-3/+9
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-011-4/+6
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-011-3/+5
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-011-3/+8
| | | | 1.asm, 4.asm, and 4_2.asm
* Rename some labelsYamaArashi2015-02-081-1/+1
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* named misc functionsYamaArashi2015-02-081-1/+1
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* Named wram symbolsYamaArashi2015-02-071-8/+8
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* commented battle stuffYamaArashi2015-02-071-1/+1
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* commented menu stuffYamaArashi2015-02-071-55/+55
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* serial/trade/miscYamaArashi2015-02-071-71/+86
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* Fix a few more bugs in the beach house.IIMarckus2014-10-171-6/+6
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* Modularize the beach house.IIMarckus2014-10-171-4/+7
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* Add the beach house tileset.IIMarckus2014-10-171-0/+10
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* Fix Route 19 for Yellow.IIMarckus2014-10-171-0/+4
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* Add more from the beach house.IIMarckus2014-10-171-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-551/+665
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-44/+50
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| * Commented more sprite and map codeYamaArashi2014-09-131-301/+320
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-104/+110
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| * Labelled many functions/variablesYamaArashi2014-08-081-11/+11
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| * Commented functionYamaArashi2014-07-281-93/+176
| | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-5/+5
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-30/+15
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* Use macros to define predefs.yenatch2014-06-161-2/+6
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-13/+13
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-6/+6
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-91/+91
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* Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
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* Split out joypad code from main.asm.yenatch2014-05-311-51/+1
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-26/+26
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-420/+420
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
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* Split out item fragment code.yenatch2014-05-251-57/+1
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* Split out overworld object movement.yenatch2014-05-251-859/+1
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* Try to clean up PrepareOAMData.yenatch2014-05-251-178/+2
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* Split out map sprite facing data.yenatch2014-05-251-58/+1
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* Label BCD math predefs.yenatch2014-05-251-44/+52
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
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* Rename joypad registers.yenatch2014-05-251-30/+31
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