| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Further split bank e stuff | xCrystal | 2015-04-01 | 1 | -1/+1 |
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| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 | 1 | -4/+5 |
| | | | | | 15.asm, 16.asm, 1a.asm, 1c.asm | ||||
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 | 1 | -3/+9 |
| | | | | | e.asm, e_2. asm, and 14.asm | ||||
| * | Rename battle files and split move effects Part 3 | xCrystal | 2015-04-01 | 1 | -4/+6 |
| | | | | | b.asm, b_2.asm, c.asm, and d.asm | ||||
| * | Rename battle files and split move effects Part 2 | xCrystal | 2015-04-01 | 1 | -3/+5 |
| | | | | | 5.asm, 9.asm, and a.asm | ||||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -3/+8 |
| | | | | | 1.asm, 4.asm, and 4_2.asm | ||||
| * | Rename some labels | YamaArashi | 2015-02-08 | 1 | -1/+1 |
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| * | named misc functions | YamaArashi | 2015-02-08 | 1 | -1/+1 |
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| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -8/+8 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -55/+55 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -71/+86 |
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| * | Fix a few more bugs in the beach house. | IIMarckus | 2014-10-17 | 1 | -6/+6 |
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| * | Modularize the beach house. | IIMarckus | 2014-10-17 | 1 | -4/+7 |
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| * | Add the beach house tileset. | IIMarckus | 2014-10-17 | 1 | -0/+10 |
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| * | Fix Route 19 for Yellow. | IIMarckus | 2014-10-17 | 1 | -0/+4 |
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| * | Add more from the beach house. | IIMarckus | 2014-10-17 | 1 | -0/+3 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -2/+2 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -2/+2 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -551/+665 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -44/+50 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -301/+320 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -104/+110 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -11/+11 |
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| | * | Commented function | YamaArashi | 2014-07-28 | 1 | -93/+176 |
| | | | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||||
| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 1 | -5/+5 |
| |/ | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -62/+31 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -30/+15 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 1 | -2/+6 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -13/+13 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -6/+6 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -91/+91 |
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| * | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 | 1 | -15/+39 |
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| * | Split out joypad code from main.asm. | yenatch | 2014-05-31 | 1 | -51/+1 |
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| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 1 | -26/+26 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -420/+420 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Recomment LoadMonData_. | yenatch | 2014-05-25 | 1 | -42/+48 |
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| * | Split out item fragment code. | yenatch | 2014-05-25 | 1 | -57/+1 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 | 1 | -859/+1 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | 1 | -178/+2 |
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| * | Split out map sprite facing data. | yenatch | 2014-05-25 | 1 | -58/+1 |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -44/+52 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -30/+31 |
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| * | Move bank 0 into home.asm. | yenatch | 2014-05-25 | 1 | -10171/+1 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -189/+283 |
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| * | Use global labels for pics. | yenatch | 2014-05-24 | 1 | -360/+357 |
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| * | Organize file includes in banks 4 through 1e. | yenatch | 2014-05-24 | 1 | -2005/+745 |
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| * | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | 1 | -1/+1 |
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