| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | Label a lot of unnamed text | U-Fish-PC\Daniel | 2014-05-15 | 1 | -762/+763 | |
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| * | | | Label graphics loading functions and CheckIfMoveIsKnown | U-Fish-PC\Daniel | 2014-05-15 | 1 | -99/+101 | |
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| * | | | Label and comment AnimatePartyMon | U-Fish-PC\Daniel | 2014-05-15 | 1 | -39/+46 | |
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| * | | Comment where gym trainers get deactivated after beating the leader. | IIMarckus | 2014-04-21 | 1 | -7/+34 | |
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| * | | Add labels and comments to the Fan Club. | IIMarckus | 2014-04-21 | 1 | -61/+70 | |
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| * | | Use decimal for levels, and replace some hardcoded RAM addresses. | IIMarckus | 2014-04-21 | 1 | -22/+23 | |
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| * | | Add a missed map constant. | IIMarckus | 2014-04-21 | 1 | -1/+1 | |
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| * | | Improve comments/labels for Silph Co 7F. | IIMarckus | 2014-04-19 | 1 | -54/+55 | |
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| * | | Label a Route 11 gatehouse script better. | IIMarckus | 2014-04-19 | 1 | -9/+9 | |
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| * | Merge branch 'master' of https://github.com/iimarckus/pokered | U-Fish-PC\Daniel | 2014-04-16 | 1 | -34/+44 | |
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| | * | Merge remote-tracking branch 'yenatch/png' | yenatch | 2014-04-15 | 1 | -34/+44 | |
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| | | * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 | 1 | -2/+2 | |
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| | | * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 | 1 | -34/+44 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||||
| * | | | Replace item constants | U-Fish-PC\Daniel | 2014-04-07 | 1 | -5/+5 | |
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| * | | | Replace one-byte sound effect pointers | U-Fish-PC\Daniel | 2014-04-07 | 1 | -126/+127 | |
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| * | | Merge https://github.com/yenatch/pokered | IIMarckus | 2014-04-06 | 1 | -690/+707 | |
| |\| | | | | | | | | | Conflicts: main.asm | |||||
| | * | "Fix" name indentation in credits. | yenatch | 2014-04-04 | 1 | -65/+65 | |
| | | | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists. | |||||
| | * | Another bank. | yenatch | 2014-04-04 | 1 | -1/+1 | |
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| | * | More tileset constants. | yenatch | 2014-04-04 | 1 | -17/+17 | |
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| | * | Tileset constants in the wild. | yenatch | 2014-04-03 | 1 | -198/+198 | |
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| | * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 1 | -403/+418 | |
| | | | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | |||||
| | * | Reference more static banks. | yenatch | 2014-04-02 | 1 | -6/+8 | |
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| * | | A little more map name consistency | U-Fish-PC\Daniel | 2014-04-06 | 1 | -6/+6 | |
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| * | | Use dimension constants in warp data and add map name consisntency | U-Fish-PC\Daniel | 2014-04-05 | 1 | -991/+991 | |
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| * | Japanese character conversion tables. | yenatch | 2014-04-02 | 1 | -54/+14 | |
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| * | More Red pic labels and misc constants. | yenatch | 2014-04-02 | 1 | -20/+19 | |
| | | | | | Also correct erroneous label "Unknown_72ede". | |||||
| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 | 1 | -6/+6 | |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | |||||
| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 | 1 | -1325/+1325 | |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | |||||
| * | Remove the last "\@"s on local labels. | yenatch | 2014-03-30 | 1 | -13/+13 | |
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| * | Yet another static rom address (Tset15_Coll) | yenatch | 2014-03-30 | 1 | -1/+1 | |
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| * | Merge remote-tracking branch 'origin/master' into master | yenatch | 2014-03-29 | 1 | -2/+3 | |
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| | * | ledge tiles documented | Lin | 2014-03-26 | 1 | -2/+3 | |
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| * | | Merge remote-tracking branch 'huderlem/master' into master | yenatch | 2014-03-29 | 1 | -20/+24 | |
| |\ \ | | | | | | | | | | | | | Conflicts: main.asm | |||||
| | * | | Removed hardcoded address. Labeled a few functions. | Marcus Huderle | 2014-02-20 | 1 | -18/+22 | |
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| | * | | Labeled Battle Center and Trade Center constants. | Marcus Huderle | 2014-01-29 | 1 | -4/+4 | |
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| * | | Replace hardcoded song ids | U-Fish-PC\Daniel | 2014-02-02 | 1 | -10/+10 | |
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| * | | Merge branch 'master' of https://github.com/iimarckus/pokered | U-Fish-PC\Daniel | 2014-02-01 | 1 | -20910/+921 | |
| |\| | | | | | | | | | Conflicts: main.asm | |||||
| | * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 | 1 | -491/+491 | |
| | | | | | | | | | | | | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||||
| | * | added a couple of new moves constants | Adam AKA Coolboyman | 2014-01-26 | 1 | -10/+10 | |
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| | * | Make text.asm an object | yenatch | 2014-01-23 | 1 | -2/+0 | |
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| | * | Move text banks into text.asm | yenatch | 2014-01-23 | 1 | -3196/+1 | |
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| | * | Split out move names | yenatch | 2014-01-23 | 1 | -166/+1 | |
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| | * | Split out the rest of map text | yenatch | 2014-01-23 | 1 | -840/+27 | |
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| | * | Split out route text | yenatch | 2014-01-23 | 1 | -2885/+27 | |
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| | * | Even more map text | yenatch | 2014-01-22 | 1 | -4367/+83 | |
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| | * | Silph Co 1f text was actually somewhere else | yenatch | 2014-01-22 | 1 | -8/+1 | |
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| | * | Move city and town map text into text/maps | yenatch | 2014-01-22 | 1 | -1187/+9 | |
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| | * | split out a bunch of map text | yenatch | 2014-01-22 | 1 | -3064/+61 | |
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| | * | split viridian and oaks lab text into text/maps/ | yenatch | 2014-01-22 | 1 | -956/+7 | |
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| | * | stamp out even more text macros in main | yenatch | 2014-01-22 | 1 | -68/+71 | |
| | | | | | | | | | | | Conflicts: main.asm | |||||
