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* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-151-762/+763
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* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-151-99/+101
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* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-151-39/+46
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-211-7/+34
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* | Add labels and comments to the Fan Club.IIMarckus2014-04-211-61/+70
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* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-211-22/+23
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* | Add a missed map constant.IIMarckus2014-04-211-1/+1
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* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-191-54/+55
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* | Label a Route 11 gatehouse script better.IIMarckus2014-04-191-9/+9
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-161-34/+44
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| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-151-34/+44
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| | * Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-051-2/+2
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| | * Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-051-34/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* | | Replace item constantsU-Fish-PC\Daniel2014-04-071-5/+5
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* | | Replace one-byte sound effect pointersU-Fish-PC\Daniel2014-04-071-126/+127
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* | Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-690/+707
|\| | | | | | | | | Conflicts: main.asm
| * "Fix" name indentation in credits.yenatch2014-04-041-65/+65
| | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists.
| * Another bank.yenatch2014-04-041-1/+1
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| * More tileset constants.yenatch2014-04-041-17/+17
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| * Tileset constants in the wild.yenatch2014-04-031-198/+198
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| * Name the tilesets and give them constants.yenatch2014-04-031-403/+418
| | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files.
| * Reference more static banks.yenatch2014-04-021-6/+8
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* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-6/+6
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* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-051-991/+991
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* Japanese character conversion tables.yenatch2014-04-021-54/+14
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* More Red pic labels and misc constants.yenatch2014-04-021-20/+19
| | | | Also correct erroneous label "Unknown_72ede".
* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-6/+6
| | | | Static address substraction would wreak havoc in other memory configurations.
* Stop using [$ff00+$xx] syntax.yenatch2014-03-301-1325/+1325
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* Remove the last "\@"s on local labels.yenatch2014-03-301-13/+13
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* Yet another static rom address (Tset15_Coll)yenatch2014-03-301-1/+1
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* Merge remote-tracking branch 'origin/master' into masteryenatch2014-03-291-2/+3
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| * ledge tiles documentedLin2014-03-261-2/+3
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* | Merge remote-tracking branch 'huderlem/master' into masteryenatch2014-03-291-20/+24
|\ \ | | | | | | | | | | | | Conflicts: main.asm
| * | Removed hardcoded address. Labeled a few functions.Marcus Huderle2014-02-201-18/+22
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| * | Labeled Battle Center and Trade Center constants.Marcus Huderle2014-01-291-4/+4
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* | Replace hardcoded song idsU-Fish-PC\Daniel2014-02-021-10/+10
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* | Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-02-011-20910/+921
|\| | | | | | | | | Conflicts: main.asm
| * Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-491/+491
| | | | | | | | | | | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
| * added a couple of new moves constantsAdam AKA Coolboyman2014-01-261-10/+10
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| * Make text.asm an objectyenatch2014-01-231-2/+0
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| * Move text banks into text.asmyenatch2014-01-231-3196/+1
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| * Split out move namesyenatch2014-01-231-166/+1
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| * Split out the rest of map textyenatch2014-01-231-840/+27
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| * Split out route textyenatch2014-01-231-2885/+27
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| * Even more map textyenatch2014-01-221-4367/+83
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| * Silph Co 1f text was actually somewhere elseyenatch2014-01-221-8/+1
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| * Move city and town map text into text/mapsyenatch2014-01-221-1187/+9
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| * split out a bunch of map textyenatch2014-01-221-3064/+61
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| * split viridian and oaks lab text into text/maps/yenatch2014-01-221-956/+7
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| * stamp out even more text macros in mainyenatch2014-01-221-68/+71
| | | | | | | | | | Conflicts: main.asm