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2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi1-446/+446
To do: Polished Map support for loading the objects
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-903/+28
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-0/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-898/+904
Polished Map
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-36/+36
2018-07-28Another map header fixPokeglitch1-0/+1
2018-07-28Fixed some map header filesPokeglitch1-0/+1
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch1-16/+17
2018-01-29INCBIN don't start with tabsRemy Oukaour1-16/+9
2017-03-21Revert "Fix floating sections"AntonioND1-36/+36
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14Fix floating sectionsAntonioND1-36/+36
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-12-31split code out of main.asmYamaArashi1-2672/+19
2016-09-17split bank 1 into filesYamaArashi1-1475/+11
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-505/+5
2016-07-18Clean up text commandsdannye1-7/+14
2016-06-12sync tileset WRAM labelsYamaArashi1-2/+2
2016-06-12Remove some leftover address commentsdannye1-9/+9
2016-06-11remove address commentsYamaArashi1-112/+112
2016-06-07Remove the Beach House option.IIMarckus1-20/+0
2015-08-30No more wram_constants.asmdannye1-2/+2
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30No more W_dannye1-88/+88
2015-08-29added constants for item capacityYamaArashi1-5/+5
2015-08-29documented flags and misc. fixesYamaArashi1-3/+6
2015-08-14add border constant and clear up misnomerYamaArashi1-5/+5
2015-08-12named more variablesYamaArashi1-6/+8
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-11More joypad constantsdannye1-1/+1
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-8/+8
2015-08-09Replace some hardcoded data sizesdannye1-6/+19
2015-08-07fixed namesYamaArashi1-2/+2
2015-08-05Use more lbdannye1-11/+11
and other clean up
2015-07-29constants for PrintNumberYamaArashi1-6/+6
2015-07-25yet more namingYamaArashi1-8/+8
2015-07-24more naming variablesYamaArashi1-31/+31
2015-07-24Use more wram labels and other constantsxCrystal1-4/+4
2015-07-23clean up wram aliasesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-9/+4
2015-07-19constants for flag actionsYamaArashi1-9/+9
2015-07-19Name sound effectsdannye1-4/+4
2015-07-18miscYamaArashi1-4/+4
2015-07-18Consolidate coord macrosdannye1-24/+24
2015-07-18fix variable namingYamaArashi1-8/+8
2015-07-17money / coins hram constantsYamaArashi1-14/+14
2015-07-16Swap trade center and battle centerdannye1-18/+18
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-15menu stuffYamaArashi1-43/+54
2015-07-15more movement stuffYamaArashi1-57/+60
2015-07-15commented movement stuffYamaArashi1-2/+2
2015-07-14named wram variablesYamaArashi1-7/+7
2015-07-14field movesYamaArashi1-74/+89