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* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-171-81/+71
* More animation code, and the sound data for attacks.IIMarckus2011-12-161-2/+225
* More uncommented animation code.IIMarckus2011-12-151-4/+196
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-151-0/+38
* Poké Ball animation code cleanup.IIMarckus2011-12-151-22/+31
* This has already been explained.IIMarckus2011-12-141-1/+1
* Add Pokémon that appear on the title screen.IIMarckus2011-12-141-1/+22
* Minor comment changes.IIMarckus2011-12-121-2/+2
* Add random number generation functions.IIMarckus2011-12-121-4/+32
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-121-10/+10
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-141-4/+4
* More minor label fixes.IIMarckus2011-11-141-2/+2
* Fix pointer label.IIMarckus2011-11-141-3/+2
* Add Blue’s house map.IIMarckus2011-11-141-1/+110
* Minor cleanup.IIMarckus2011-11-131-7/+6
* Add Pallet Town map.IIMarckus2011-11-131-3/+271
* Add Red’s room map.IIMarckus2011-11-131-3/+55
* Fix pointerIIMarckus2011-11-131-3/+3
* Add Red’s House 1F map.IIMarckus2011-11-131-1/+103
* Extract compressed pics into separate files.IIMarckus2011-08-281-9/+734
* Fill out the dictionary some more.IIMarckus2011-07-311-8/+90
* Add $58 to the dictionary.IIMarckus2011-07-311-3/+21
* Add missing label in dictionary.IIMarckus2011-07-311-1/+1
* Add Super Rod data.IIMarckus2011-07-311-1/+104
* Add Good Rod data.IIMarckus2011-07-301-1/+61
* Fill out the dictionary some more.IIMarckus2011-06-051-27/+107
* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-051-1/+93
* Partially fill out the dictionary.IIMarckus2011-05-301-11/+72
* Start of the text engine.IIMarckus2011-05-301-4/+85
* It makes sense for widths to be in decimal.IIMarckus2011-05-301-2/+2
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-301-2/+190
* Basic attack animation functions.IIMarckus2011-04-111-3/+243
* Correct misplaced comment.IIMarckus2011-04-111-1/+1
* Function that copies the attack data to memory.IIMarckus2011-04-101-1/+18
* Add attack characteristics data.IIMarckus2011-04-101-20/+187
* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
* Use human-readable names instead of memory addresses.IIMarckus2011-04-091-11/+11
* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16
* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
* Add trade monstersIIMarckus2011-03-131-1/+26
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-191-1/+2175
* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-271-1/+213