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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
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...
*
Make use of the new text preprocesser to make text readable.
IIMarckus
2011-12-17
1
-81
/
+71
*
More animation code, and the sound data for attacks.
IIMarckus
2011-12-16
1
-2
/
+225
*
More uncommented animation code.
IIMarckus
2011-12-15
1
-4
/
+196
*
Add title screen monsters from Green and Blue as well.
IIMarckus
2011-12-15
1
-0
/
+38
*
Poké Ball animation code cleanup.
IIMarckus
2011-12-15
1
-22
/
+31
*
This has already been explained.
IIMarckus
2011-12-14
1
-1
/
+1
*
Add Pokémon that appear on the title screen.
IIMarckus
2011-12-14
1
-1
/
+22
*
Minor comment changes.
IIMarckus
2011-12-12
1
-2
/
+2
*
Add random number generation functions.
IIMarckus
2011-12-12
1
-4
/
+32
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
1
-10
/
+10
*
Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
1
-4
/
+4
*
More minor label fixes.
IIMarckus
2011-11-14
1
-2
/
+2
*
Fix pointer label.
IIMarckus
2011-11-14
1
-3
/
+2
*
Add Blue’s house map.
IIMarckus
2011-11-14
1
-1
/
+110
*
Minor cleanup.
IIMarckus
2011-11-13
1
-7
/
+6
*
Add Pallet Town map.
IIMarckus
2011-11-13
1
-3
/
+271
*
Add Red’s room map.
IIMarckus
2011-11-13
1
-3
/
+55
*
Fix pointer
IIMarckus
2011-11-13
1
-3
/
+3
*
Add Red’s House 1F map.
IIMarckus
2011-11-13
1
-1
/
+103
*
Extract compressed pics into separate files.
IIMarckus
2011-08-28
1
-9
/
+734
*
Fill out the dictionary some more.
IIMarckus
2011-07-31
1
-8
/
+90
*
Add $58 to the dictionary.
IIMarckus
2011-07-31
1
-3
/
+21
*
Add missing label in dictionary.
IIMarckus
2011-07-31
1
-1
/
+1
*
Add Super Rod data.
IIMarckus
2011-07-31
1
-1
/
+104
*
Add Good Rod data.
IIMarckus
2011-07-30
1
-1
/
+61
*
Fill out the dictionary some more.
IIMarckus
2011-06-05
1
-27
/
+107
*
Add attack type multipliers (thx Sawakita)
IIMarckus
2011-06-05
1
-1
/
+93
*
Partially fill out the dictionary.
IIMarckus
2011-05-30
1
-11
/
+72
*
Start of the text engine.
IIMarckus
2011-05-30
1
-4
/
+85
*
It makes sense for widths to be in decimal.
IIMarckus
2011-05-30
1
-2
/
+2
*
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-05-30
1
-2
/
+190
*
Basic attack animation functions.
IIMarckus
2011-04-11
1
-3
/
+243
*
Correct misplaced comment.
IIMarckus
2011-04-11
1
-1
/
+1
*
Function that copies the attack data to memory.
IIMarckus
2011-04-10
1
-1
/
+18
*
Add attack characteristics data.
IIMarckus
2011-04-10
1
-20
/
+187
*
Use Unicode characters, because they look nicer
IIMarckus
2011-04-09
1
-6
/
+6
*
expand interrupts and vectors
IIMarckus
2011-04-09
1
-2
/
+32
*
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
1
-11
/
+11
*
Remove unnecessary comments.
IIMarckus
2011-04-09
1
-190
/
+190
*
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
2011-04-09
1
-7
/
+106
*
Filled out Oak's speech a bit more.
IIMarckus
2011-04-09
1
-11
/
+65
*
Let's not call things sprites when they aren't.
IIMarckus
2011-04-09
1
-11
/
+11
*
Add the function that moves pics left in Oak's speech
IIMarckus
2011-04-09
1
-4
/
+28
*
This function waits for a Vblank to go by.
IIMarckus
2011-04-09
1
-15
/
+16
*
add in a function from Oak's speech
IIMarckus
2011-04-09
1
-3
/
+16
*
Add Hide/Show data for maps.
IIMarckus
2011-03-20
1
-1
/
+581
*
Add trade monsters
IIMarckus
2011-03-13
1
-1
/
+26
*
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
1
-1
/
+2175
*
Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
1
-1
/
+7
*
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-27
1
-1
/
+213
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