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* Add tileset headers (thx Sawakita)IIMarckus2010-12-201-5/+146
* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
* minor comment improvementsIIMarckus2010-11-191-4/+5
* add oak's speechIIMarckus2010-11-191-1/+134
* add ClearScreen functionIIMarckus2010-11-191-1/+18
* add some delay-related functionsIIMarckus2010-11-191-2/+17
* add the conserve battery delay functionIIMarckus2010-11-191-1/+18
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-191-339/+146
* Minor address→label replacementIIMarckus2010-11-191-5/+5
* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-191-0/+1
* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-161-2/+294
* split constants into their own fileIIMarckus2010-11-121-774/+1
* Minor address→label replacementIIMarckus2010-10-301-5/+5
* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-301-10/+197
* misc. label improvementsIIMarckus2010-10-291-16/+24
* Expand some bankswitch routines in the home bankIIMarckus2010-10-291-3/+40
* Replace a couple addresses with existing labelsIIMarckus2010-10-291-2/+2
* add some useful text macrosIIMarckus2010-10-291-11/+25
* Expand routine that gets item name given item idIIMarckus2010-10-291-2/+85
* decompose PrintTextIIMarckus2010-10-291-3/+17
* More trainer AI: status healing items, stat-raising itemsIIMarckus2010-10-291-14/+211
* These trainers use potions of various kindsIIMarckus2010-10-281-9/+116
* Expand each trainer's AI functionIIMarckus2010-10-281-48/+170
* Add pointers to trainer AIIIMarckus2010-10-281-1/+179
* Add mart data. Still need to find the pointer/routine for it.IIMarckus2010-10-261-1/+48
* add item name constantsIIMarckus2010-10-261-0/+142
* whitespace changesIIMarckus2010-10-261-66/+66
* It’s official: if something needs doing, mark it with XXX.IIMarckus2010-08-161-4/+4
* comment improvementIIMarckus2010-08-161-3/+3
* convert spaces to tabsIIMarckus2010-08-161-455/+455
* add map names to some pointers (incomplete)IIMarckus2010-08-161-114/+114
* typosIIMarckus2010-08-161-4/+4
* add pokedex orderIIMarckus2010-08-161-1/+346
* add individual monster palettesIIMarckus2010-08-161-1/+155
* slight correction to palette namesIIMarckus2010-08-151-33/+36
* palette name constantsIIMarckus2010-08-151-1/+35
* add sgb palette definitionsIIMarckus2010-08-151-1/+160
* add banks for map header pointersIIMarckus2010-08-011-2/+255
* add map pointersIIMarckus2010-07-311-1/+253
* bank numbers for pokemon image pointersIIMarckus2010-07-081-1/+52
* replace WildMonsters__ with real location namesIIMarckus2010-03-211-65/+64
* add AddNTimes functionIIMarckus2010-03-191-2/+14
* add code that gives enemies special movesIIMarckus2010-03-191-4/+197
* add the attacks leaders and the elite 4 useIIMarckus2010-03-191-2/+34
* add attack names as constantsIIMarckus2010-03-191-1/+170
* add trainer name constantsIIMarckus2010-03-191-0/+51
* add the data copying functions at 009D, 00B5IIMarckus2010-03-191-3/+28
* remove self-evident commentsIIMarckus2010-03-191-3/+3
* use readable names instead of ram addressesIIMarckus2010-03-191-5/+15
* add wild pokemon data, with a little code that parses itIIMarckus2010-03-191-1/+1164